Casual and hybrid-casual mobile games developer and publisher
CrazyLabs develops and publishes casual and hybrid-casual mobile games at scale—over 7 billion downloads across a portfolio built on Unity, C#, and native mobile SDKs. The hiring mix is heavily weighted toward design and creative roles (11 and leadership positions), with product and engineering as supporting functions, reflecting a creative-first studio model where game design drives iteration. Active projects center on live ops monetization, in-game economies, and hybrid-casual mechanics—and internal pain points cluster around balancing player retention against revenue extraction, a core tension in casual gaming.
Notable leadership hires: Creative Lead
CrazyLabs is a mobile games developer and publisher founded in 2011, headquartered in Tel Aviv, Israel, with 201–500 employees across 30+ nationalities. The company specializes in casual, hybrid-casual, and lifestyle games, with a portfolio exceeding 7 billion downloads. Beyond game development, CrazyLabs operates internal platforms for game analytics, mobile marketing, and portfolio management. The studio maintains active hiring across design, marketing, and product, with senior and lead-level roles concentrated in creative disciplines, suggesting a matured operational model focused on scaling live operations and content updates across multiple live titles.
Primary stack: Unity engine, C# language, native Android and iOS SDKs. Supporting tools: SQL databases, Git version control, Jira and Asana for project management, Excel and Google Sheets for analytics and operations.
Active projects include hybrid-casual game development, in-game ad monetization strategy, live events and monetization campaigns, player economy optimization, and creative testing methodologies for new and existing titles.
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