Mobile game developer and publisher with 2M daily active users
Socialpoint operates a multi-title mobile gaming portfolio (Dragon City, Monster Legends, Top Troops) reaching 2 million daily active users. The tech stack reveals a data-heavy and platform-focused operation: SQL, Python, Redshift, Databricks, and Apache Airflow anchor analytics; Unity, iOS, and Android power game delivery; AWS and Kubernetes handle infrastructure; Tableau and Looker drive instrumentation. Active hiring across marketing (10 roles) and design (6) signals aggressive user acquisition and live-ops focus, while projects around adtech platforms, economy design, and app-store promotion indicate a shift toward monetization and cross-platform discoverability.
Socialpoint is a Barcelona-based mobile game developer and publisher founded in 2008. The company develops and operates social and strategy games targeting global audiences, with a focus on live-ops, in-game economies, and user retention. The team spans 201–500 employees across engineering, design, marketing, product, and data functions, distributed across Spain and Canada. Core capabilities include game design and production (Unity), player analytics and monetization (data pipeline and adtech infrastructure), and cross-platform app-store optimization. The company operates at scale: maintaining game economies, coordinating live events, and managing advertising integration across titles.
Game engines: Unity, iOS, Android. Data: SQL, Python, Redshift, Databricks, PySpark, Apache Airflow. Analytics: Tableau, Looker. Infrastructure: AWS, Kubernetes, AWS EKS. Advertising platforms: Apple Search Ads, Google Play. Languages: Go, Java, C#, PHP, HLSL.
Primary locations are Spain (headquarters in Barcelona) and Canada. Most open roles are concentrated in these two countries.
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