WRP is a Pakistan-based game studio founded in 2010 that operates as both a creative shop and a dedicated QA and live-ops partner. The tech stack skews heavily toward testing infrastructure (Selenium, Appium, Robot Framework, Jenkins, JMeter) and game engines (Unity, C#), paired with content-creation tools (Maya, After Effects, Photoshop). Active hiring across engineering, design, and marketing—balanced across mid, senior, and junior levels—suggests they're scaling both internal game production and client services simultaneously. Current project load emphasizes testing automation and rapid prototyping of multiplayer features, with emerging focus on search and discoverability.
WRP is a creative studio and QA services provider headquartered in Islamabad, Pakistan, with a team of over 185 artists, engineers, content designers, QA analysts, and user-acquisition creatives. The company operates in two modes: developing original game titles and providing outsourced QA testing, live-ops management, and content design for major publishers including PocketGems, Zynga, Jam City, Blizzard, WB Games, Scientific Games, Apple Arcade, and others. Their project portfolio spans mobile and web app testing, multiplayer feature prototyping, and search optimization—reflecting both quality assurance work for live titles and internal product development efforts.
Android, iOS, Unity, C#, Python, Selenium, Appium, Robot Framework, Jenkins for testing; Maya, After Effects, Adobe Photoshop for content; Salesforce Commerce Cloud, Jira, Postman for operations.
WRP partners with PocketGems, Zynga, Jam City, Blizzard, WB Games, Scientific Games, Apple Arcade, Second Dinner, nWay, Penn Interactive, Lightfox Games, and others for QA, live-ops, and content services.
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