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welevel Tech Stack

AAA survival city-builder in Unreal Engine 5 with procedural-generation focus

Computer Games Munich, Bavaria 11–50 employees Founded 2021 Public Company

Welevel is a 11–50-person Munich-based studio building a survival city-builder RPG on Unreal Engine 5, leveraging procedural generation for landscapes, biomes, and settlements. The tech stack—Niagara, Nanite, Houdini, World Machine, and a full 3D suite (Blender, Maya, ZBrush, Substance Designer)—reflects a graphics-first, content-heavy production approach. Design-dominated hiring (27 roles across design/art/creative leadership) signals a studio scaling art direction and world-building capacity while grappling with open-world multiplayer performance and NPC scaling challenges.

Tech Stack 48 technologies

Core StackPython C++ TensorFlow PyTorch Jira Trello Niagara Unreal Engine 5 HLSL Houdini Substance Designer Blender Maya ZBrush Substance Painter Photoshop Nanite Unreal Engine Wwise FMOD GLSL MEL MotionBuilder Marvelous Designer 3ds Max SpeedTree Unity Steam World Machine Xbox+16 more

What welevel Is Building

Challenges

  • Inefficient operational workflows
  • Recruiting top talent
  • Investment planning
  • Financial compliance
  • Efficiency improvement
  • Open-world multiplayer performance
  • Inefficient production pipeline
  • Scalability of production pipeline
  • Large-scale npc interactions
  • Performance optimization for ai systems

Active Projects

  • Solid river
  • Solidriver
  • Procedural generation pipelines for landscapes, biomes, settlements, and structures
  • Custom tools for asset creation and terrain generation
  • Open-world asset streaming
  • Combat system design for aaa survival city-builder rpg
  • Balancing melee, ranged, and ai-driven enemy combat mechanics
  • Developing player combat abilities and stamina systems
  • Ai-driven npcs
  • Core game progression, economy, and balancing systems

Hiring Activity

Minimal60 roles · 7 in 30d

Department

Design
27
Engineering
17
HR
6
Ops
4
Art
1
Executive
1
Finance
1
Support
1

Seniority

Senior
24
Mid
19
Intern
7
Manager
3
Junior
2
Lead
2
Director
1

Notable leadership hires: Chief of Staff, Creative Director, Art Director

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About welevel

Welevel crafts survival and city-builder games designed around large-scale procedural worlds and intricate construction systems. The core project, Solid River, combines exploration, settlement building, and combat within a procedurally generated open world. The studio targets AAA production quality on Unreal Engine 5, with active development spanning landscape and biome generation pipelines, asset streaming for open worlds, combat mechanics (melee, ranged, AI-driven enemy balancing), NPC behavior systems, and economy/progression balancing. Based in Munich and hiring exclusively in Germany, the team is scaled toward art and design roles, reflecting the production-intensive nature of procedural content creation and AAA-quality asset pipelines.

HeadquartersMunich, Bavaria
Company Size11–50 employees
Founded2021
Hiring MarketsGermany

Frequently Asked Questions

What game engine does Welevel use?

Unreal Engine 5, supplemented by procedural-generation tools like Houdini and World Machine, and a comprehensive 3D asset pipeline (Blender, Maya, ZBrush, Substance Designer, Substance Painter).

What is Welevel currently working on?

Solid River, a survival city-builder RPG. Active development includes procedural generation pipelines for landscapes and settlements, open-world asset streaming, combat system design with stamina mechanics, AI-driven NPC systems, and game economy balancing.

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