AAA survival city-builder in Unreal Engine 5 with procedural-generation focus
Welevel is a 11–50-person Munich-based studio building a survival city-builder RPG on Unreal Engine 5, leveraging procedural generation for landscapes, biomes, and settlements. The tech stack—Niagara, Nanite, Houdini, World Machine, and a full 3D suite (Blender, Maya, ZBrush, Substance Designer)—reflects a graphics-first, content-heavy production approach. Design-dominated hiring (27 roles across design/art/creative leadership) signals a studio scaling art direction and world-building capacity while grappling with open-world multiplayer performance and NPC scaling challenges.
Notable leadership hires: Chief of Staff, Creative Director, Art Director
Welevel crafts survival and city-builder games designed around large-scale procedural worlds and intricate construction systems. The core project, Solid River, combines exploration, settlement building, and combat within a procedurally generated open world. The studio targets AAA production quality on Unreal Engine 5, with active development spanning landscape and biome generation pipelines, asset streaming for open worlds, combat mechanics (melee, ranged, AI-driven enemy balancing), NPC behavior systems, and economy/progression balancing. Based in Munich and hiring exclusively in Germany, the team is scaled toward art and design roles, reflecting the production-intensive nature of procedural content creation and AAA-quality asset pipelines.
Unreal Engine 5, supplemented by procedural-generation tools like Houdini and World Machine, and a comprehensive 3D asset pipeline (Blender, Maya, ZBrush, Substance Designer, Substance Painter).
Solid River, a survival city-builder RPG. Active development includes procedural generation pipelines for landscapes and settlements, open-world asset streaming, combat system design with stamina mechanics, AI-driven NPC systems, and game economy balancing.
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