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tinyBuild GAMES Tech Stack

Video game publisher and developer of indie and mid-tier PC/console titles

Computer Games Bellevue 201–500 employees Founded 2011 Partnership

tinyBuild publishes and develops games across PC and console platforms, with a portfolio anchored by evergreen franchises that generate recurring revenue. The stack reflects a dual-engine approach (Unreal Engine + Unity) typical of multi-platform studios, while active hiring in engineering and marketing—concentrated in Serbia and the Netherlands—suggests geographic arbitrage for development cost. Current projects span live ops (community/streaming), new IP prototypes (roguelite strategy), and platform partnerships (Sony/Microsoft publishing deals), indicating a shift from pure development toward live-service and distribution scaling.

Tech Stack 18 technologies

Core StackC++ Adobe Premiere Pro Adobe Photoshop Figma Steam PlayStation Xbox Unreal Engine Discord Unity X Meta Instagram TikTok DaVinci Resolve GIMP Twitch YouTube

What tinyBuild GAMES Is Building

Challenges

  • Expanding distribution channels
  • Securing platform deals
  • Bug fixing and stability support
  • Performance optimization
  • Migration from blueprints to c++
  • Volunteer team engagement
  • Community noise to structured data
  • Conflict de-escalation

Active Projects

  • Of ash and steel
  • Pc project
  • Social media campaigns
  • Drill core and black skylands roguelite strategy prototype
  • Community and social media development strategies for games
  • Partner blog publishing with sony and microsoft
  • Live streaming and devlogs

Hiring Activity

Accelerating5 roles · 4 in 30d

Department

Engineering
2
Marketing
2
Sales
1

Seniority

Manager
2
Senior
2
Mid
1
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About tinyBuild GAMES

tinyBuild is a London Stock Exchange-listed (AIM:TBLD) video game publisher and developer founded in 2013, headquartered in Bellevue, Washington, with operations across the US, Europe, and Brazil. The company develops and publishes games for PC and console platforms, including franchises like Hello Neighbor, Graveyard Keeper, SpeedRunners, Totally Reliable Delivery Service, and Potion Craft. The business model combines new title development with a back-catalogue of evergreen games that generate recurring revenue, which funds investment in emerging projects. tinyBuild has grown to over 400 employees and contractors, built partly through acquisitions of development teams. The company maintains low staff turnover and a stated focus on building long-term multimedia franchises through partnerships with independent developers worldwide.

HeadquartersBellevue
Company Size201–500 employees
Founded2011
Hiring MarketsNetherlands, Serbia

Frequently Asked Questions

What game engines does tinyBuild use?

Unreal Engine and Unity are primary tools in the stack, supported by C++ for custom development. The team is also undertaking a migration from Blueprint scripting to native C++ for performance gains.

Is tinyBuild publicly traded?

Yes. tinyBuild listed on the London Stock Exchange under ticker AIM:TBLD in March 2021.

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