Video game publisher and developer of indie and mid-tier PC/console titles
tinyBuild publishes and develops games across PC and console platforms, with a portfolio anchored by evergreen franchises that generate recurring revenue. The stack reflects a dual-engine approach (Unreal Engine + Unity) typical of multi-platform studios, while active hiring in engineering and marketing—concentrated in Serbia and the Netherlands—suggests geographic arbitrage for development cost. Current projects span live ops (community/streaming), new IP prototypes (roguelite strategy), and platform partnerships (Sony/Microsoft publishing deals), indicating a shift from pure development toward live-service and distribution scaling.
tinyBuild is a London Stock Exchange-listed (AIM:TBLD) video game publisher and developer founded in 2013, headquartered in Bellevue, Washington, with operations across the US, Europe, and Brazil. The company develops and publishes games for PC and console platforms, including franchises like Hello Neighbor, Graveyard Keeper, SpeedRunners, Totally Reliable Delivery Service, and Potion Craft. The business model combines new title development with a back-catalogue of evergreen games that generate recurring revenue, which funds investment in emerging projects. tinyBuild has grown to over 400 employees and contractors, built partly through acquisitions of development teams. The company maintains low staff turnover and a stated focus on building long-term multimedia franchises through partnerships with independent developers worldwide.
Unreal Engine and Unity are primary tools in the stack, supported by C++ for custom development. The team is also undertaking a migration from Blueprint scripting to native C++ for performance gains.
Yes. tinyBuild listed on the London Stock Exchange under ticker AIM:TBLD in March 2021.
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