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That's No Moon Tech Stack

Independent AAA game studio building narrative-driven action-adventure experiences

Computer Games Los Angeles, CA 51–200 employees Founded 2021 Privately Held

That's No Moon is a Los Angeles-based AAA game studio founded in 2021, currently focused on a third-person action-adventure title. The tech stack—Unreal Engine 5, Houdini, Wwise, Perforce—is standard for high-fidelity 3D production, but the project list reveals significant internal infrastructure work: migrating Jenkins-based build pipelines to UE Horde, building HLOD generation and world partition streaming systems, and establishing standardized multi-platform deployment. This suggests the studio is past initial prototyping and now wrestling with the automation and performance challenges that come with shipping AAA scope.

Tech Stack 22 technologies

Core StackC++ Python Jira Docker Miro Adobe Creative Cloud Unreal Engine Houdini Embergen 3ds Max Maya Unreal Engine 5 XML Perl PyQt Perforce Wwise PowerShell Bash TeamCity Max
ReplacingJenkins

What That's No Moon Is Building

Challenges

  • Eliminating interdepartmental roadblocks
  • Performance bottlenecks
  • Pipeline inefficiencies
  • Delivering audio on time and budget
  • Managing external vendor relationships
  • Migrating legacy pipeline workflows
  • Optimizing build pipelines
  • Removing execution friction
  • Increasing team throughput
  • Reducing rework

Active Projects

  • Upcoming aaa third-person action-adventure game
  • World partition streaming setup
  • Hlod generation pipeline
  • Audio content delivery for aaa action-adventure game
  • Field recording sessions for game audio
  • Migrating legacy pipeline workflows from jenkins to ue horde
  • Deploying standardized horde pipeline jobs for multiple platforms
  • Automating build and pipeline processes
  • Complex design systems
  • Quality strategy for aaa title

Hiring Activity

Accelerating10 roles · 6 in 30d

Department

Engineering
6
Design
4
Ops
1

Seniority

Senior
11
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About That's No Moon

That's No Moon creates narrative-driven AAA games from its Los Angeles headquarters. The studio was founded by experienced game makers and is structured around a core mission of combining storytelling with collaborative, sustainable production practices. Current work centers on a third-person action-adventure title in active development. The team of 51–200 spans engineering, design, and operations roles, with active hiring concentrated in senior engineering and design positions across the United States. Pain points cluster around pipeline efficiency, cross-team coordination, and the logistical challenges of external vendor management—typical friction points for mid-to-large independent studios scaling production.

HeadquartersLos Angeles, CA
Company Size51–200 employees
Founded2021
Hiring MarketsUnited States

Frequently Asked Questions

What game engine does That's No Moon use?

Unreal Engine 5, paired with supporting tools like Houdini for procedural content, Perforce for version control, and Wwise for audio. They're also migrating legacy Jenkins pipelines to UE Horde for build automation.

What is That's No Moon currently working on?

An upcoming AAA third-person action-adventure game. Current focus includes world-streaming infrastructure, build pipeline migration to Horde, HLOD generation, and audio delivery systems for the main title.

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