Independent AAA game studio building narrative-driven action-adventure experiences
That's No Moon is a Los Angeles-based AAA game studio founded in 2021, currently focused on a third-person action-adventure title. The tech stack—Unreal Engine 5, Houdini, Wwise, Perforce—is standard for high-fidelity 3D production, but the project list reveals significant internal infrastructure work: migrating Jenkins-based build pipelines to UE Horde, building HLOD generation and world partition streaming systems, and establishing standardized multi-platform deployment. This suggests the studio is past initial prototyping and now wrestling with the automation and performance challenges that come with shipping AAA scope.
That's No Moon creates narrative-driven AAA games from its Los Angeles headquarters. The studio was founded by experienced game makers and is structured around a core mission of combining storytelling with collaborative, sustainable production practices. Current work centers on a third-person action-adventure title in active development. The team of 51–200 spans engineering, design, and operations roles, with active hiring concentrated in senior engineering and design positions across the United States. Pain points cluster around pipeline efficiency, cross-team coordination, and the logistical challenges of external vendor management—typical friction points for mid-to-large independent studios scaling production.
Unreal Engine 5, paired with supporting tools like Houdini for procedural content, Perforce for version control, and Wwise for audio. They're also migrating legacy Jenkins pipelines to UE Horde for build automation.
An upcoming AAA third-person action-adventure game. Current focus includes world-streaming infrastructure, build pipeline migration to Horde, HLOD generation, and audio delivery systems for the main title.
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