Free-to-play mobile game studio with live ops at scale
Ten Square Games develops and operates free-to-play mobile games from studios in Poland and Italy, with Fishing Clash as its flagship title. The tech stack is heavy on game engines (Unity, Unreal) paired with backend infrastructure (PlayFab, Redis, PostgreSQL, Vertica) and modern analytics (Looker, Power BI, Tableau) — a maturity signal for a studio managing live operations and player monetization at scale. Current hiring is stalled (3 roles in 30 days, decelerating) despite active projects around A/B testing frameworks, game data pipelines, and ad monetization roadmaps, suggesting either a consolidation phase post-growth or a focus on shipping over headcount expansion.
Ten Square Games is a public game developer listed on the Warsaw Stock Exchange, founded in 2011 and headquartered in Wrocław, Poland, with an additional studio in Italy. The company specializes in free-to-play hobby games, with Fishing Clash serving as its primary revenue driver — a 3D fishing simulator competing in the global mobile games market. The studio operates live games with continuous player engagement, monetization optimization, and content updates, supported by a team of approximately 350 across both locations. Operations span game development (core systems, animation, 3D art), live ops (A/B testing, player campaigns, ad strategies), and analytics infrastructure to manage player behavior and revenue streams.
Unity and Unreal Engine. The stack also includes PlayFab for backend services, Redis for caching, and PostgreSQL for data storage, alongside Vertica for analytics pipelines.
Headquartered in Wrocław, Poland, with a second studio in Italy. All current hiring is based in Poland.
Other companies in the same industry, closest in size