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Tactile Games Tech Stack

Casual puzzle games studio behind Lily's Garden, operating at scale from Copenhagen

Mobile Gaming Apps Copenhagen K 201–500 employees Founded 2008 Privately Held

Tactile Games runs a TypeScript + Node.js + GCP stack built for high-load backend systems and real-time player analytics, currently focused on scaling infrastructure reliability and developer efficiency. The project list (liveops dashboard, game web services, A/B testing, level performance monitoring) reveals an engineering org shifting from single-game success toward operational maturity — hiring is sparse and decelerating, concentrated in senior design and data roles, suggesting they are consolidating rather than expanding headcount.

What Tactile Games Is Building

Challenges

  • Scaling high-load backend systems
  • Ensuring platform reliability
  • Improving developer efficiency
  • Improving level design workflow
  • Level performance monitoring
  • Improving player retention

Active Projects

  • Simon’s cat match
  • Liveops dashboard
  • Game web services
  • Build server ci/cd solution
  • Level data dashboards
  • A/b testing and experimentation
  • Dashboard development and monitoring

Hiring Activity

Decelerating5 roles · 1 in 30d

Department

Design
2
Data
1
Engineering
1
Ops
1

Seniority

Senior
4
Manager
1
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About Tactile Games

Tactile Games is a privately held casual puzzle game studio founded in 2008 and headquartered in Copenhagen. The company operates with over 350 employees across 50+ nationalities and has grown significantly on the back of Lily's Garden, a mobile puzzle title. They build smartphone games using TypeScript, Node.js, and GCP infrastructure, with a backend architecture designed to handle high-traffic multiplayer and live operations. The studio emphasizes a lean culture without crunch and distributed skill development across game design, engineering, and data teams.

HeadquartersCopenhagen K
Company Size201–500 employees
Founded2008
Hiring MarketsDenmark

Frequently Asked Questions

What tech stack does Tactile Games use?

TypeScript, Node.js, Express.js, GCP, Docker, Kubernetes, MongoDB, BigQuery, Datadog, and Apache Airflow. The stack supports both game backend services and analytics infrastructure for live operations.

What is Tactile Games working on?

Core projects include liveops dashboard, game web services infrastructure, CI/CD build servers, level data dashboards, A/B testing platforms, and player retention analytics — indicating a focus on operational systems and game telemetry rather than new titles.

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