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Tactic Studios Tech Stack

Custom game engine developer for narrative-driven PC titles

Computer Games London, ON 11–50 employees Founded 2007 Public Company

Tactic Studios builds proprietary game technology (the Immortal Engine) layered on C++, DirectX 12, and Unreal, with active engineering work spanning low-level graphics, physics simulation, and real-time rendering. The company's project focus—custom renderer enhancement, rigid-body and soft-body systems, collision detection—reflects a graphics-first engine architecture rather than off-the-shelf tool dependency, a rare posture for an 11–50 person studio. Hiring is concentrated in senior and lead engineering roles, signaling deep technical work and likely long iteration cycles on engine R&D.

Tech Stack 13 technologies

Core StackC++ Java HLSL DirectX 12 Unreal Engine 3ds Max Maya Unity PhysX Blender ZBrush Substance Painter Substance Designer

What Tactic Studios Is Building

Challenges

  • Enhancing custom renderer

Active Projects

  • Low level graphics systems implementation
  • Advanced custom renderer enhancement
  • Low level physics systems
  • Rigid body collision system
  • Soft body simulation system
  • Enhancing custom renderer
  • Researching advanced real-time rendering trends

Hiring Activity

Decelerating9 roles · 2 in 30d

Department

Engineering
8
Design
1

Seniority

Senior
5
Lead
2
Mid
2
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About Tactic Studios

Tactic Studios develops narrative-focused games for PC using a proprietary engine (Immortal Engine) built on C++ and DirectX 12. The studio released Immortal Empire, a fantasy multiplayer RPG, first to open beta in 2009 and later to Steam in 2015, followed by Claire de Lune, a 3D puzzle-adventure game in a science-fiction setting, announced in 2019. Based in London, Ontario, the company operates as a public entity with a lean, engineering-concentrated team. Projects center on advancing core engine subsystems: graphics pipelines, physics simulation, and renderer optimization to support increasingly ambitious 3D visuals and gameplay.

HeadquartersLondon, ON
Company Size11–50 employees
Founded2007
Hiring MarketsCanada

Frequently Asked Questions

What game engine does Tactic Studios use?

Tactic builds its own proprietary Immortal Engine using C++, DirectX 12, and Unreal Engine. The stack also includes graphics tools like Maya, 3ds Max, Substance Painter, and ZBrush for asset creation.

What is Tactic Studios currently working on?

Active projects include low-level graphics systems and custom renderer enhancement, rigid-body and soft-body physics simulation, collision systems, and research into advanced real-time rendering trends—all core engine subsystems.

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