AAA game studio using Unreal Engine and proprietary audio pipelines
Stellar Entertainment is a mid-sized UK game studio focused on console and PC development. The tech stack is heavily C++ and Unreal-native (UE4/UE5, PhysX), paired with specialized audio tooling (Wwise, FMOD), suggesting a performance-critical, graphics-heavy production environment. Active hiring skews senior and principal (8 of 10 roles), indicating they're scaling a new AAA title with experienced leads rather than building team depth.
Stellar Entertainment develops games for PS4, Xbox One, PC, and Nintendo Switch using Unreal Engine, with a current focus on an unannounced AAA project. Founded in 2016 and based in Guildford, England, the studio operates at 51–200 people with a technically specialized workforce: nine engineering roles span graphics, gameplay, and systems programming (C++, HLSL, GLSL, PhysX), while one design role oversees creative direction. They cite performance optimization and memory efficiency as active technical challenges, typical of cross-platform console shipping.
Unreal Engine 4 and Unreal Engine 5, with proprietary support for PS4, Xbox One, PC, and Nintendo Switch platforms. They also use 3ds Max and Maya for asset creation.
Yes. Nine of ten active roles are engineering positions, split across senior (6), mid-level (2), and principal (2) levels. One design role is also open. Hiring spans the United Kingdom and Netherlands.
Guildford, England. The studio was founded in 2016 and currently operates at 51–200 employees.
Other companies in the same industry, closest in size