Independent animation studio building games and original IP on Unreal and custom pipelines
Steamroller Animation operates a mid-market animation studio with 201–500 employees, structured around in-house character animation, rigging, and game design. The tech stack (Unreal Engine 5, Maya, Perforce, Python) reflects a hybrid games-and-VFX operation, while active projects center on proprietary tool development and real-time rendering—indicating engineering investment to reduce reliance on off-the-shelf software. Hiring is accelerating across design and operations (9 roles in the last 30 days), yet pain points cluster around operational scaling, vendor integration, and toolset maintenance, suggesting the studio is outgrowing its current internal processes.
Steamroller Animation is an artist-owned independent studio founded in 2014, headquartered in Mount Dora, Florida. They provide character animation, facial animation, rigging, storyboarding, concept art, asset development, character design, engine implementation, and custom pipeline tools for games and film. The studio also develops original animated IP—notably the series Spice Frontier (launching May 2025) and Master. Work spans both service revenue (partnerships with major entertainment companies) and internal production, with operational footprint in the United States, France, and Mauritius.
Unreal Engine 5, supported by Perforce for version control and Python-based scripting. They also run custom pipeline tools built in-house to integrate external software into their production workflow.
Mount Dora, Florida, United States. The studio also maintains hiring and operations in France and Mauritius.
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