Russian animation studio producing feature films and series across multiple techniques
Souzmultfilm is a Moscow-based animation studio operating since 1935 with 201–500 employees, producing feature films, TV series, and shorts across stop-motion, hand-drawn, 2D, and 3D techniques. The tech stack—Maya, Houdini, Unreal Engine, Shotgun, ZBrush, and Substance Painter—reflects a studio heavily invested in 3D and VFX pipelines. Current project focus on hair/fur grooming, procedural asset generation, and VFX workflow optimization, combined with active hiring in design and leadership roles (Grooming Lead, VFX Lead), signals investment in production efficiency and technical depth.
Notable leadership hires: Grooming Lead, VFX Lead
Souzmultfilm has produced over 1,500 animated works since its founding, operating as a full-service animation studio for feature films, TV series, and short-form content. The studio works across multiple animation disciplines—hand-drawn, stop-motion, 2D, and 3D—serving domestic and international markets. The 201–500 employee base is organized around design, animation, production, VFX, and legal/operations functions. Active challenges include production cycle planning, VFX workflow bottlenecks, and regulatory compliance across multiple jurisdictions, particularly around content distribution and sanctions.
The studio's primary stack includes Autodesk Maya, Houdini, Unreal Engine, ZBrush, Substance Painter, and RenderMan, supported by Shotgun for pipeline management and Ftrack for asset tracking.
Current projects include a fairy tale feature film, grooming strategy and hair/fur creation, procedural location/asset generation, VFX workflow optimization, and international legal support for content distribution.
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