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Sixteen Tons Entertainment Tech Stack

PC and mobile game studio with live-ops and simulation expertise

Computer Games Tübingen, Baden-Württemberg 11–50 employees Founded 1993

Sixteen Tons Entertainment is a 30-year-old German game developer running two studios (Berlin and Tübingen) with a lean, senior-weighted team focused on live-ops scaling. The tech stack (Unity, C#, iOS, Android, AppLovin, Tableau) and active project list (in-game economy design, live-ops features, CI/CD pipelines, monetization systems) show a shift toward games-as-a-service operations rather than pure single-player design. Pain points around scaling live-ops pipelines, cross-device performance, and player retention metrics indicate the studio is managing the operational complexity of live mobile and console titles.

Tech Stack 11 technologies

Core StackC# Tableau Unity Git iOS Android Google Sheets Excel Meta AppLovin

What Sixteen Tons Entertainment Is Building

Challenges

  • Scaling live‑ops pipelines
  • Maintaining performance across devices
  • Ensuring reliable release process
  • Balancing monetization with gameplay
  • Forecasting progression bottlenecks
  • Optimizing player engagement
  • Scaling user acquisition efficiently
  • Optimizing roas/payback goals
  • Maintaining tracking quality
  • Improving retention and engagement

Active Projects

  • In-game economy design for new title or emergency hq
  • Live‑ops feature development
  • Performance optimization across devices
  • Ci/cd pipeline implementation
  • Monetization system development
  • Balancing model and simulation development
  • Emergency hq ua strategy
  • New title ua strategy
  • Creative testing roadmap
  • Live mobile game emergency hq

Hiring Activity

Accelerating6 roles · 3 in 30d

Department

Design
3
Engineering
1
Marketing
1

Seniority

Senior
4
Lead
1
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About Sixteen Tons Entertainment

Sixteen Tons Entertainment develops games across PC, console, and mobile platforms. The studio is best known for the EMERGENCY franchise—a long-running simulation and strategy series—and also produces serious games alongside commercial entertainment titles. With two offices in Germany (Berlin and Tübingen), the company operates with flat hierarchies and agile team structures mixing veteran designers and programmers with junior talent. Current work centers on live operations for existing titles, new game development, user acquisition strategies, and monetization design.

HeadquartersTübingen, Baden-Württemberg
Company Size11–50 employees
Founded1993
Hiring MarketsGermany

Frequently Asked Questions

What game engines and languages does Sixteen Tons use?

The studio develops primarily in Unity with C#. Deployment targets include iOS, Android, and PC. Version control runs on Git.

What is Sixteen Tons working on now?

Active projects include live-ops feature development, in-game economy design, CI/CD pipeline implementation, monetization systems, and user acquisition strategies for mobile titles and the EMERGENCY franchise.

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