PC and mobile game studio with live-ops and simulation expertise
Sixteen Tons Entertainment is a 30-year-old German game developer running two studios (Berlin and Tübingen) with a lean, senior-weighted team focused on live-ops scaling. The tech stack (Unity, C#, iOS, Android, AppLovin, Tableau) and active project list (in-game economy design, live-ops features, CI/CD pipelines, monetization systems) show a shift toward games-as-a-service operations rather than pure single-player design. Pain points around scaling live-ops pipelines, cross-device performance, and player retention metrics indicate the studio is managing the operational complexity of live mobile and console titles.
Sixteen Tons Entertainment develops games across PC, console, and mobile platforms. The studio is best known for the EMERGENCY franchise—a long-running simulation and strategy series—and also produces serious games alongside commercial entertainment titles. With two offices in Germany (Berlin and Tübingen), the company operates with flat hierarchies and agile team structures mixing veteran designers and programmers with junior talent. Current work centers on live operations for existing titles, new game development, user acquisition strategies, and monetization design.
The studio develops primarily in Unity with C#. Deployment targets include iOS, Android, and PC. Version control runs on Git.
Active projects include live-ops feature development, in-game economy design, CI/CD pipeline implementation, monetization systems, and user acquisition strategies for mobile titles and the EMERGENCY franchise.
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