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Shockbyte Tech Stack

Game server hosting platform with global 24/7 support infrastructure

Computer Networking Products Docklands, Victoria 51–200 employees Founded 2013 Privately Held

Shockbyte operates a game server hosting business built on Kubernetes orchestration, NestJS/Vue/Go backends, and WHMCS billing—a mature tech stack for running multi-tenant game infrastructure at scale. Current hiring and project focus reveal a shift from pure hosting toward B2B partnerships and a dedicated customer success function, while simultaneously tackling infrastructure scaling (Kubernetes adoption, support workflow automation) and exclusive game studio deals.

Tech Stack 17 technologies

Core StackNestJS Vue Go TypeScript Kubernetes Rust WHMCS FTP Discord SQL YouTube TikTok Instagram Minecraft Claude PayPal Storyblok

What Shockbyte Is Building

Challenges

  • Scaling high-traffic game server systems
  • Closing exclusive pogs deals
  • Driving adoption of orchestration platform
  • Expanding b2b partnerships
  • Scaling game server infrastructure
  • Adopting orchestration platform
  • Expanding b2b space
  • Scalable support workflows
  • 24/7 support environment
  • Ai support strategy

Active Projects

  • Driving adoption of orchestration platform
  • Build global support organisation
  • Build b2b customer success function
  • Scale game server hosting platform
  • Securing exclusive pogs partnerships
  • Building new partnerships with game studios
  • Repeatable content pipeline
  • End-to-end video pipeline
  • Expansion of b2b partnerships
  • Design support platforms and workflows

Hiring Activity

Steady30 roles · 8 in 30d

Department

Engineering
13
Support
7
Sales
6
Marketing
2

Seniority

Senior
13
Manager
6
Junior
5
Director
2
Mid
2
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About Shockbyte

Shockbyte is a game server hosting provider founded in 2013, headquartered in Docklands, Victoria, Australia. The company serves gaming communities and game studios with managed Minecraft and game server hosting, backed by distributed support staff across 3 continents. Revenue comes from per-server subscriptions with a 24-hour money-back guarantee. The engineering-heavy headcount (13 roles) reflects ongoing platform scaling, while recent hiring in support and sales alongside B2B customer success initiatives signals expansion beyond individual gamers into studio partnerships.

HeadquartersDocklands, Victoria
Company Size51–200 employees
Founded2013
Hiring MarketsUnited States, Netherlands, Australia, United Kingdom, Canada, Philippines, Austria, Germany

Frequently Asked Questions

What tech stack does Shockbyte use?

NestJS, Vue, Go, TypeScript, Kubernetes, SQL for core services; WHMCS for billing; Discord for community; Storyblok for content management.

What is Shockbyte working on?

Scaling game server infrastructure via Kubernetes, building a B2B customer success function, expanding partnerships with game studios, automating 24/7 support workflows, and launching a video content pipeline.

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