Game art outsourcing and VR content production for major studios
Sheeren is a game art and VR content supplier based in Chengdu, founded in 2005, with a 400+ person team focused on outsourced art production and custom game development. The tech stack—Unreal Engine 5, Maya, 3ds Max, ZBrush, Substance Painter, plus game scripting (C++, C#, Lua)—reflects a design-heavy operation (50 of 61 active roles) supporting next-gen character, environment, and rendering work. Active project backlog centers on large-scale 3D next-gen titles and UE5 FPS/TPS frameworks, signaling continued demand from major publishers for mid-to-senior art talent.
Sheeren provides game art outsourcing, VR content production, and custom game development services to domestic and international studios. The company has shipped art and technical services across PC, console (PlayStation, Xbox), web, and VR platforms for franchises published by major publishers. With a 400+ person team and project experience spanning character design, environment art, visual effects, and rendering optimization, Sheeren operates as a service provider to studios managing their own publishing and distribution. The company reports experience in server optimization and performance tuning alongside art production.
Unreal Engine 5, Unity, and Unreal Engine are core tools. The stack also includes 3ds Max, Maya, ZBrush, and Substance Painter for art asset creation across characters, environments, and visual effects.
Large-scale next-gen 3D projects, UE5 FPS/TPS game frameworks, next-gen character and environment production, and AI/rendering solutions. Active projects focus on next-gen console and PC game development.
Chengdu (成都市, 高新西区), China. The company was founded in 2005 and currently operates with a team of 400+ employees focused on game art outsourcing and custom development.
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