Striking Distance Studios is a 51–200-person game studio in San Ramon building narrative-focused horror titles on Unreal Engine 5 and C++. The tech stack is lean and purpose-built—Unreal, version control (Git + Perforce), and standard collaboration tools (Jira, Confluence)—with no signs of adopting or replacing core tools, suggesting a stable, focused engineering culture. Hiring velocity is accelerating across design, engineering, and ops with a balanced seniority mix, indicating growth in both creative production and studio operations.
Striking Distance Studios develops story-driven survival horror games, most notably The Callisto Protocol. The studio is backed by KRAFTON, Inc. and operates as a privately held entity headquartered in San Ramon, California. Active projects center on game production, feature tracking, and quality assurance documentation. The team is organized around design, engineering, and operations functions, with documented challenges in maintaining a hybrid IT environment and ensuring network reliability across studio operations.
Unreal Engine and Unreal Engine 5, paired with C++ for development. The studio also uses Git and Perforce for version control.
San Ramon, California, in the San Francisco Bay Area. The studio is backed by KRAFTON, Inc. and operates as a privately held company.
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