VR action games with scientific themes built on Unity and Unreal
Played With Fire is a 11–50-person VR game studio in Kraków focused on action-adventure titles with physics or science hooks. The tech stack (Unity, Unreal Engine, ZBrush, Blender, Substance Painter, Shader Graph, HLSL) is standard for game development but weighted toward 3D asset creation and real-time rendering — a signal the team prioritizes visual fidelity. Active hiring is concentrated in design roles at lead and mid levels, and current work on graphics optimization for lower-end hardware suggests they're targeting broader hardware compatibility rather than premium-only experiences.
Played With Fire creates VR games for action and adventure genres, differentiating through scientific or unconventional themes—astronomy, alchemy, physics-based mechanics. Founded in 2019 and based in Kraków, the studio operates at roughly 11–50 people with a design-heavy department structure. Current project work includes a Star Trek-themed title. The team works across both Unity and Unreal Engine, with a full suite of 3D tools (Blender, ZBrush, Maya, 3ds Max) for asset creation and Substance Painter for texturing.
Both Unity and Unreal Engine. The studio also uses Yarn (dialogue/narrative scripting), Shader Graph, and HLSL for rendering work.
Headquarters in Kraków, Małopolskie, Poland. Current hiring is also focused in Poland.
ZBrush, Blender, 3ds Max, Maya for modeling; Substance Painter for texturing; Photoshop for 2D work.
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