Game development co-developer and art services partner for studios and publishers
Pingle Studio operates a multi-disciplinary game development shop built around Unreal Engine (4 & 5), Unity, and a deep art pipeline (Houdini, Maya, Blender, ZBrush, Substance 3D Painter). Active projects cluster heavily on graphics optimization, animation rigging, and porting — signaling focus on technical art and cross-platform console delivery. The hiring mix (design-heavy at mid-to-senior levels) and internal pain points (rig optimization, character animation complexity) reflect a studio scaling specialized technical animation capacity to handle demanding AAA porting and co-dev workloads.
Pingle Studio is a game development services firm founded in 2007, headquartered in Kyiv with offices in Lviv and Dnipro (Ukraine), plus legal and representative presence in Limassol (Cyprus), London, and Ottawa. The company operates as a co-development and art services partner, offering full-cycle development, porting, animation, art direction, and QA to game studios and publishers of all sizes. The studio works hybrid-first and maintains a 201–500 person team. The active project slate centers on graphics engine porting to current-gen and next-gen consoles (PS5, Xbox Series X/S, Switch), animation systems, and render pipeline optimization.
Unreal Engine 4 & 5 and Unity are the primary engines. The tech stack also includes shader languages (HLSL, GLSL), console SDKs (Xbox, PlayStation), and rendering APIs (OpenGL, DirectX, Vulkan).
Pingle Studio is headquartered in Kyiv, Ukraine, with development offices in Lviv and Dnipro. Legal office is in Limassol, Cyprus; representative offices in London and Ottawa.
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