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Pingle Studio Tech Stack

Game development co-developer and art services partner for studios and publishers

Computer Games Kyiv, Ukraine 201–500 employees Founded 2007 Privately Held

Pingle Studio operates a multi-disciplinary game development shop built around Unreal Engine (4 & 5), Unity, and a deep art pipeline (Houdini, Maya, Blender, ZBrush, Substance 3D Painter). Active projects cluster heavily on graphics optimization, animation rigging, and porting — signaling focus on technical art and cross-platform console delivery. The hiring mix (design-heavy at mid-to-senior levels) and internal pain points (rig optimization, character animation complexity) reflect a studio scaling specialized technical animation capacity to handle demanding AAA porting and co-dev workloads.

Tech Stack 32 technologies

Core StackPython C++ C# Figma Adobe Photoshop Adobe Illustrator After Effects InVision Unreal Engine Houdini HLSL GLSL Slate Unreal Engine 5 3ds Max Maya Blender ZBrush Photoshop Substance 3D Painter Unity OpenGL DirectX Xbox PlayStation RenderDoc NVIDIA Nsight Autodesk Maya MEL MotionBuilder
AdoptingUnity UI Toolkit Vulkan

What Pingle Studio Is Building

Challenges

  • Expanding technical animation department
  • Rig optimization for real-time performance
  • Complex character movement logic

Active Projects

  • Content and render pipeline optimization
  • Material development
  • Improvement and automatization pipelines
  • Animation blueprint setup
  • Control rig development
  • Procedural animation tools
  • Porting the game’s graphics engine to ps5/xsx/switch/switch2
  • Optimizing and fixing shaders on end devices
  • Implementation of new graphics functionality

Hiring Activity

Steady10 roles · 4 in 30d

Department

Design
6
Engineering
5

Seniority

Mid
7
Senior
4
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About Pingle Studio

Pingle Studio is a game development services firm founded in 2007, headquartered in Kyiv with offices in Lviv and Dnipro (Ukraine), plus legal and representative presence in Limassol (Cyprus), London, and Ottawa. The company operates as a co-development and art services partner, offering full-cycle development, porting, animation, art direction, and QA to game studios and publishers of all sizes. The studio works hybrid-first and maintains a 201–500 person team. The active project slate centers on graphics engine porting to current-gen and next-gen consoles (PS5, Xbox Series X/S, Switch), animation systems, and render pipeline optimization.

HeadquartersKyiv, Ukraine
Company Size201–500 employees
Founded2007

Frequently Asked Questions

What game engines does Pingle Studio use?

Unreal Engine 4 & 5 and Unity are the primary engines. The tech stack also includes shader languages (HLSL, GLSL), console SDKs (Xbox, PlayStation), and rendering APIs (OpenGL, DirectX, Vulkan).

Where is Pingle Studio headquartered?

Pingle Studio is headquartered in Kyiv, Ukraine, with development offices in Lviv and Dnipro. Legal office is in Limassol, Cyprus; representative offices in London and Ottawa.

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