Mobile games studio optimizing creative production and user acquisition
Omnilojo is a Singapore-based games studio focused on mobile titles, with a tech stack spanning Unity, C#, Java, and cross-platform distribution (Google Play). The hiring composition reveals a sharp tilt toward creative roles—marketing (5), design (4), and ops (3)—against just 2 engineering headcount, matching their active project mix: a reusable gameplay footage library, scalable creative system, and global content strategy. This signals a studio operating more as a creative-production and acquisition engine than a platform-building operation.
Omnilojo develops mobile games for distribution across Android and iOS. The company operates from Singapore with a team of 51–200 people. Their technical foundation centers on Unity for game development, with backend services in Go, Python, and MySQL/MongoDB. The product and business strategy integrates tightly: they maintain a gameplay footage library, run A/B testing on storefronts, and coordinate global content planning to align creative output with user acquisition and retention metrics. Current operational focus spans creative hit-rate optimization, click-to-install performance, and scaling acquisition efficiency across markets.
Unity, paired with C# for scripting. Backend services use Go and Python; data storage spans MySQL and MongoDB.
Yes. Engineering represents 2 of 18 active roles. Marketing (5), design (4), and ops (3) are the largest hiring departments.
Singapore. All hiring is currently concentrated in Singapore.
Other companies in the same industry, closest in size