RPG developer building multi-platform games with Unreal Engine
Obsidian Entertainment is an Xbox Game Studio staffed primarily by design and engineering roles, with a steep intern-to-senior ratio (6 interns across 12 total open positions) that suggests active investment in junior talent development. The tech stack is classical game-dev (Unreal Engine, C++, Maya, ZBrush), and active projects span character AI, shader work, and asset pipelines—typical of a studio scaling production on a next-generation multi-platform RPG while managing outsourced art workflows.
Obsidian Entertainment develops role-playing games for console and PC platforms under Xbox Game Studios. The studio is headquartered in Irvine, California and employs 201–500 people. Known for titles spanning the Pillars of Eternity and Outer Worlds franchises, the company is currently working on new multi-platform RPG projects. Core technical work includes character asset creation and behavior systems, world-building, shader development, and art validation—roles supported by an expanding pipeline of interns and mid-level contributors.
Unreal Engine is the primary engine in the tech stack, paired with C++, C#, and Python for gameplay and tools development. Supporting software includes Maya, ZBrush, and Substance Painter for asset creation.
Current projects include a next multi-platform RPG with supporting work on character asset pipelines, character behavior AI, world-building, shader authoring, and art asset integration and validation—plus an internship program.
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