Independent game studio developing tactical FPS for PC with Unreal Engine 5
MADFINGER Games is a 51–200 person studio in Brno building Gray Zone Warfare, an open-world tactical FPS. The stack is Unreal Engine 5 + C++ with professional 3D tools (ZBrush, Maya, Substance Painter), standard for AAA-adjacent indie work. Hiring is heavily weighted toward senior and lead engineers (6 senior, 3 lead roles across 11 open positions), suggesting they're scaling a complex multiplayer backend—consistent with stated pain points around networked AI features and server-side AI load.
MADFINGER Games is an independent game studio founded in 2010, headquartered in Brno, Czechia. The studio focuses on visually detailed, gameplay-first titles for hardcore audiences. Their current flagship is Gray Zone Warfare, a tactical first-person shooter designed around immersion and realism in an open-world setting. The team operates across engineering, product, design, and operations, with steady hiring velocity focused on senior technical roles. Development priorities center on release quality, server-side AI complexity, and dev-cycle efficiency.
Unreal Engine 5 with C++ for core development. Supporting tools include ZBrush, Maya, 3ds Max, and Substance Painter for 3D asset creation and visual content.
Gray Zone Warfare, an open-world tactical FPS emphasizing realism and immersion. The studio is managing complex server-side AI systems and working to improve development efficiency for high-quality milestone releases.
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