Madbox is a Paris-based mobile gaming publisher that has accumulated over 300 million players since 2018. The company is design-heavy in hiring (7 open roles vs. 4 engineering), prioritizing visual polish and live-ops scaled production—reflected in their active work on game visual evolution, seasonal content, and Unity-based testing frameworks. Current pain points around analytics precision and third-party integration suggest they're moving beyond single-title dependency toward multi-game operations at scale.
Notable leadership hires: Art Director
Madbox develops and publishes mobile games for global markets, operating from Paris with a secondary studio expansion into Annecy. The company has grown to 51–200 employees since founding in 2018, supported by a player base exceeding 300 million. The product portfolio includes live-service titles requiring continuous content updates and feature releases. Core technical work spans game development in Unity (C#), visual design (Figma, Blender, Adobe suite), and infrastructure for analytics, live-ops scaling, and third-party platform integration.
Madbox builds games in Unity, with active development on Unity Addressables and custom testing/production frameworks. C# is the primary programming language.
Yes. Design roles (7 open) are their largest hiring category, spanning art direction and visual production. They are also hiring across engineering, product, and data roles.
Beyond their Paris headquarters, Madbox is opening a new studio in Annecy, France. Current hiring spans France and Spain.
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