Mobile game studio behind Snake.io, Piano Tiles 2, and Pictoword
Kooapps is a 51–200-person indie gaming studio focused on mobile game design and development, with titles that have collectively reached over 400 million downloads. The tech stack reflects a mature multi-platform operation (Unity, C#, iOS, Android, Objective-C, Java) paired with a creative pipeline (After Effects, Photoshop, Figma, Maya). Current hiring is concentrated in engineering and design with a mid-level bias, and active project focus on UI production pipeline improvement signals internal process optimization rather than major new feature development.
Kooapps designs and develops mobile games for iOS and Android platforms. The studio was founded in 2008 by Stanford alumni and has released several titles with substantial global reach. The company operates from Bellevue, Washington, and maintains a distributed hiring presence in the Philippines. Core disciplines span game engineering (C#, Unity, native mobile), visual design (Figma, Adobe suite, 3D modeling), and marketing. The studio's output model centers on live-operated mobile games with ongoing content and feature iteration.
Kooapps created Snake.io, Piano Tiles 2, and Pictoword. These titles have combined for over 400 million downloads across iOS and Android platforms.
Kooapps uses Unity and C# as core engines, with native development in Objective-C (iOS) and Java (Android). Art and design tooling includes Photoshop, Figma, Autodesk Maya, and Adobe Illustrator. Backend runs on PHP and MySQL.
Kooapps is headquartered in Bellevue, Washington and actively hires in the Philippines. Current open roles span engineering (11), design (6), and marketing (4), with hiring velocity decelerating.
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