Infinity Ward develops first-person shooters and operates a 201–500-person studio with heavy engineering focus (11 engineers) concentrated in senior and lead roles. The tech stack is deeply rooted in compiled languages (C++, C/C++) paired with game engines (Xbox, PlayStation) and a mature CI/CD infrastructure (Jenkins, TeamCity, GitHub Actions). Pain points cluster around pipeline scaling and test automation — the projects list reveals active work on automated testing frameworks, CI/CD reliability, and content creation tooling, suggesting the studio is maturing its quality and build systems as projects grow in complexity.
Infinity Ward is a video game development studio founded in 2002 and headquartered in Woodland Hills, California. The studio is the original creator of the Call of Duty franchise. It operates offices in Poland, Mexico, and Austin, Texas, alongside the California headquarters. The team develops multi-player first-person shooters using C++, game console APIs (Xbox, PlayStation), and proprietary game engines. Current hiring is concentrated in engineering and design roles, with most open positions at senior and lead levels.
Infinity Ward uses C++, C/C++, Python, and Lua for game development, deployed on Xbox and PlayStation. Build and test infrastructure includes Jenkins, TeamCity, GitHub Actions, and specialized game tools like Maya and TestComplete.
Infinity Ward is headquartered in Woodland Hills, California, with additional offices in Poland, Mexico, and Austin, Texas.
Other companies in the same industry, closest in size