AAA multiplatform game studio using Unreal Engine 5 across four global locations
Hangar 13 is a 2K internal studio building AAA titles on Unreal Engine 5, with active R&D into advanced rendering (Nanite, Shader Graph, Niagara). The tech stack and project list reveal a studio deeply invested in animation systems integration and material pipeline optimization—both appear as active work and top pain points. Hiring skews heavily toward design and art roles (12 of 20 open posts) at lead/senior levels, signaling a studio scaling creative production rather than engineering.
Hangar 13 develops multiplatform AAA games for 2K Games, operating as an internal studio with offices in Brighton (UK), Brno and Prague (Czech Republic), and across the US. The studio works on large-scale open-world action-adventure titles and next-generation projects using Unreal Engine 5, with focus on character animation systems, shader pipelines, and rendering optimization. The organization prioritizes sustainable development practices and narrative-driven experiences; internal challenges center on maintaining visual fidelity across platforms, reducing asset integration errors, and scaling content production throughput.
Hangar 13 develops on Unreal Engine and Unreal Engine 5, with active R&D into advanced rendering features including Nanite and Niagara particle systems.
Yes. 20 active roles across design (8), art (4), and animation (2), mostly at lead and senior levels. Hiring in the United Kingdom and Czechia.
Hangar 13 is headquartered in Brighton, UK, with additional studios in Brno and Prague (Czech Republic) and locations across the US.
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