echoloc

Hangar 13 Tech Stack

AAA multiplatform game studio using Unreal Engine 5 across four global locations

Computer Games Brighton 201–500 employees Founded 2013 Public Company

Hangar 13 is a 2K internal studio building AAA titles on Unreal Engine 5, with active R&D into advanced rendering (Nanite, Shader Graph, Niagara). The tech stack and project list reveal a studio deeply invested in animation systems integration and material pipeline optimization—both appear as active work and top pain points. Hiring skews heavily toward design and art roles (12 of 20 open posts) at lead/senior levels, signaling a studio scaling creative production rather than engineering.

Tech Stack 14 technologies

Core StackC++ Python C# Confluence Jira Miro Slack Unreal Engine MotionBuilder Maya Unreal Engine 5 Nanite Shader Graph Niagara

What Hangar 13 Is Building

Challenges

  • Complex runtime animation challenges
  • Maintaining performance and stability
  • Integrating character animations into gameplay
  • Optimizing material performance across platforms
  • Maintaining visual fidelity while ensuring performance
  • Ensuring external partners meet aaa standards
  • Scalable content pipelines
  • Reducing errors in asset integration
  • Reducing feedback turnaround times
  • Improving pipeline throughput

Active Projects

  • Integration of character animations into gameplay systems
  • Design and optimize gameplay animation systems
  • Latest game world
  • Next-generation aaa title
  • Shader and material pipeline optimization
  • R&d into ue5 advanced rendering features
  • Library of modular shaders and materials
  • Next open-world action-adventure title
  • Scalable content pipelines
  • Production tools

Hiring Activity

Decelerating20 roles · 4 in 30d

Department

Design
8
Art
4
Animation
2
Engineering
2
Product
2
Production
1

Seniority

Lead
12
Senior
7
Company intelligence

Find more companies like Hangar 13 by tech stack, pain points and active projects

Get started free

About Hangar 13

Hangar 13 develops multiplatform AAA games for 2K Games, operating as an internal studio with offices in Brighton (UK), Brno and Prague (Czech Republic), and across the US. The studio works on large-scale open-world action-adventure titles and next-generation projects using Unreal Engine 5, with focus on character animation systems, shader pipelines, and rendering optimization. The organization prioritizes sustainable development practices and narrative-driven experiences; internal challenges center on maintaining visual fidelity across platforms, reducing asset integration errors, and scaling content production throughput.

HeadquartersBrighton
Company Size201–500 employees
Founded2013
Hiring MarketsUnited Kingdom, Czechia

Frequently Asked Questions

What game engine does Hangar 13 use?

Hangar 13 develops on Unreal Engine and Unreal Engine 5, with active R&D into advanced rendering features including Nanite and Niagara particle systems.

Is Hangar 13 hiring artists and designers?

Yes. 20 active roles across design (8), art (4), and animation (2), mostly at lead and senior levels. Hiring in the United Kingdom and Czechia.

Where is Hangar 13 headquartered?

Hangar 13 is headquartered in Brighton, UK, with additional studios in Brno and Prague (Czech Republic) and locations across the US.

Similar Companies in Computer Games

Other companies in the same industry, closest in size