Game developer and publisher spanning mobile, console, PC, and VR
HandyGames develops and publishes games across mobile, console, PC, and VR platforms using a dual-engine stack (Unity and Unreal) paired with platform-native SDKs (Xbox, PlayStation, iOS, Android). Active projects center on sci-fi and gothic themes with heavy focus on cross-platform porting and performance optimization—a pattern reflected in their engineering and design hiring, which remains mid-to-senior weighted but has decelerated to 2 roles in the last 30 days.
HandyGames is a game publisher and developer based in Giebelstadt, Bavaria, operating as part of the Embracer Group and THQ Nordic family. The studio develops original titles alongside publishing indie games for global audiences, with output spanning premium mobile games, console releases, and PC/VR experiences. Their portfolio ranges from family-friendly games to darker, thematic narratives. The company operates a 51–200-person team with engineering and design-focused hiring, currently expanding office capacity to accommodate growth.
Unity and Unreal Engine, both production-grade. Rendering pipelines use Vulkan, OpenGL, HLSL, and GLSL, supported by profiling tools including RenderDoc, Unity Profiler, and Unreal Insights.
Mobile (iOS, Android), console (PlayStation, Xbox Series X), PC, and VR. Cross-platform porting is a core capability and active project focus.
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