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HandyGames Tech Stack

Game developer and publisher spanning mobile, console, PC, and VR

Computer Games Giebelstadt, Bavaria 51–200 employees Founded 2000 Privately Held

HandyGames develops and publishes games across mobile, console, PC, and VR platforms using a dual-engine stack (Unity and Unreal) paired with platform-native SDKs (Xbox, PlayStation, iOS, Android). Active projects center on sci-fi and gothic themes with heavy focus on cross-platform porting and performance optimization—a pattern reflected in their engineering and design hiring, which remains mid-to-senior weighted but has decelerated to 2 roles in the last 30 days.

Tech Stack 20 technologies

Core StackAdobe Photoshop C# C++ Unity Xbox Series X Unreal Engine Android iOS Vulkan OpenGL HLSL GLSL RenderDoc Unity Profiler Unreal Insights Snapdragon Profiler Blender 3ds Max PlayStation Xbox

What HandyGames Is Building

Challenges

  • Porting games to mobile and console platforms
  • Optimizing performance and memory usage

Active Projects

  • Science fiction game project
  • Porting titles to mobile and console platforms
  • Optimizing performance and memory usage
  • Benchmarking tool development
  • Mobile platform optimization
  • In-house game project
  • Gothic sci-fi game project

Hiring Activity

Decelerating15 roles · 2 in 30d

Department

Engineering
8
Design
7

Seniority

Mid
7
Senior
6
Intern
1
Lead
1
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About HandyGames

HandyGames is a game publisher and developer based in Giebelstadt, Bavaria, operating as part of the Embracer Group and THQ Nordic family. The studio develops original titles alongside publishing indie games for global audiences, with output spanning premium mobile games, console releases, and PC/VR experiences. Their portfolio ranges from family-friendly games to darker, thematic narratives. The company operates a 51–200-person team with engineering and design-focused hiring, currently expanding office capacity to accommodate growth.

HeadquartersGiebelstadt, Bavaria
Company Size51–200 employees
Founded2000
Hiring MarketsGermany

Frequently Asked Questions

What game engines does HandyGames use?

Unity and Unreal Engine, both production-grade. Rendering pipelines use Vulkan, OpenGL, HLSL, and GLSL, supported by profiling tools including RenderDoc, Unity Profiler, and Unreal Insights.

What platforms does HandyGames develop for?

Mobile (iOS, Android), console (PlayStation, Xbox Series X), PC, and VR. Cross-platform porting is a core capability and active project focus.

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