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Grand Games Tech Stack

Mobile game studio building analytics and live-ops infrastructure

Mobile Gaming Apps Besiktas, Istanbul 51–200 employees Founded 2024 Privately Held

Grand Games is a Istanbul-based game studio founded in 2024, operating with a balanced mix of engineering, product, design, and marketing roles across mid and senior levels. The tech stack—Unity for game development paired with Go, C#, BigQuery, ClickHouse, and DynamoDB—reveals a company investing heavily in player analytics and backend infrastructure rather than relying on third-party platforms. Active projects around telemetry pipelines, live operations, and scalable SDKs suggest the studio is solving internal data and services challenges at the foundation, a characteristic of teams scaling multiplayer or live-service games.

Tech Stack 19 technologies

Core StackAdobe Illustrator After Effects Adobe Photoshop Go C# BigQuery ClickHouse DynamoDB Adobe Creative Cloud Cinema 4D Blender Maya Adobe After Effects Photoshop Unity ZBrush Substance Painter Protocol Buffers Pub/Sub

What Grand Games Is Building

Challenges

  • High-volume data pipelines
  • Scalable event pipelines
  • Scalable backend systems
  • Real-time game services

Active Projects

  • Level design pipeline
  • Player behavior analysis
  • Scalable sdks for mobile games
  • Telemetry and event collection systems
  • Live operations tooling
  • Real-time game services
  • Analytics and live data systems
  • Internal tools for game teams

Hiring Activity

Accelerating10 roles · 7 in 30d

Department

Engineering
3
Product
3
Design
2
Marketing
2

Seniority

Mid
6
Junior
2
Senior
2
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About Grand Games

Grand Games develops mobile games from its headquarters in Istanbul's Besiktas district. The 51–200 person team spans game development (Unity, 3D modeling tools like Maya and Blender), backend engineering (Go, C#, Protocol Buffers), and analytics infrastructure (BigQuery, ClickHouse, DynamoDB). Current hiring focuses on engineering, product, and design roles, with velocity accelerating. The company is actively building internal systems for level design, player behavior analysis, telemetry collection, and live operations—indicating either a launched title in live-service mode or a portfolio approach requiring persistent backend services.

HeadquartersBesiktas, Istanbul
Company Size51–200 employees
Founded2024
Hiring MarketsTurkey

Frequently Asked Questions

What game development tools does Grand Games use?

Unity for game engines, with 3D production tools including Cinema 4D, Blender, Maya, ZBrush, and Substance Painter. Art pipeline uses Adobe Creative Cloud (Photoshop, After Effects, Illustrator).

What backend and analytics tech does Grand Games use?

Go and C# for services, BigQuery and ClickHouse for analytics, DynamoDB for databases, and Pub/Sub for event streaming. Stack signals focus on high-volume data collection and real-time game services.

How this profile is built

Grand Games's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.