Grand Games is an Istanbul mobile game studio pairing a Unity/C# client with a Go backend on Protocol Buffers, Pub/Sub, BigQuery, ClickHouse and DynamoDB. That event-streaming setup is unusual for a studio founded in 2024 and points to heavy investment in telemetry and player analytics. Hiring is accelerating and spread evenly across engineering, product, design and marketing, with mid-level roles dominating.
Grand Games is a privately held mobile game developer headquartered in Besiktas, Istanbul, founded in 2024. The studio builds games in Unity with C#, supported by a 3D and 2D art pipeline spanning Blender, Maya, ZBrush, Substance Painter, Cinema 4D and Adobe Creative Cloud. Its backend runs on Go with Protocol Buffers and Pub/Sub, with data stored and analyzed in BigQuery, ClickHouse and DynamoDB. The company has 51–200 employees and currently hires in Turkey.
Grand Games builds in Unity and C#, runs backend services in Go with Protocol Buffers and Pub/Sub, and uses BigQuery, ClickHouse and DynamoDB for data. Art tools include Blender, Maya, ZBrush and Substance Painter.
Grand Games is headquartered in Besiktas, Istanbul, Turkey, and its current hiring is concentrated in Turkey.
Job posts point to player behavior analysis, telemetry and event collection, live operations tooling, scalable SDKs for mobile games, real-time game services and a level design pipeline.
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Grand Games's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.