Mobile casual-games studio with 6M+ DAU optimizing monetization and retention
Gameberry Labs operates two live multiplayer casual games (Ludo STAR and Parcheesi STAR) at significant scale, with a product-heavy org (11 of 20 open roles) focused on monetization, A/B testing, and retention mechanics. Their tech stack spans game engines (Unity, C++, Go, Java), ad networks (Meta, Google, AppLovin, TikTok, Unity Ads), and analytics (Mixpanel, Tableau, Power BI), but hiring has decelerated to 4 roles in the past 30 days—suggesting they've stabilized headcount while doubling down on revenue optimization rather than growth-stage scaling.
Gameberry Labs is a mobile games studio based in Bangalore building casual multiplayer titles for global audiences. The company operates two live games—Ludo STAR and Parcheesi STAR—collectively serving over 6 million daily active users. The product roadmap centers on monetization features, ad-integration optimization, user retention mechanics, and A/B testing infrastructure. Engineering is split across game development (Unity, C++, Go, Java), analytics dashboards, and monetization systems. The organization is currently focused on balancing engagement quality with revenue per user and expanding their catalog while retaining their core player base.
Unity is their primary game engine, complemented by C++, Go, and Java for backend systems. They also leverage Adobe Creative Suite (Premiere Pro, After Effects, Photoshop, Illustrator) for asset production.
Meta Ads, Google App Campaigns, Unity Ads, AppLovin, and TikTok Ads. They also use AppsFlyer for attribution and Mixpanel for user behavior analytics.
Other companies in the same industry, closest in size