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Frima Tech Stack

Video game studio producing PC, console, and mobile titles for major publishers

Computer Games Quebec, Quebec 51–200 employees Founded 2003 Privately Held

Frima is a Quebec-based game studio founded in 2003 with 51–200 employees, structured around design-heavy teams (13 in design, 8 in engineering) and senior-level talent. The tech stack is locked into Unreal Engine, C++, and cross-platform SDKs (Xbox, iOS, Android), with active work on UI systems, shader optimization, and mobile experiences. Hiring has decelerated in the last 30 days despite 24 open roles, and internal focus shifts toward business-unit P&L and partner relationship management — suggesting a move from pure production toward co-development and commercial accountability.

Tech Stack 10 technologies

Core StackFigma C++ Unreal Engine Slate Photoshop Xbox Android iOS Bluetooth Wi-Fi

What Frima Is Building

Challenges

  • Grow business unit performance
  • Partner relationship management
  • Business unit growth

Active Projects

  • Complex interface systems integration in unreal
  • Custom shaders and materials optimization
  • Ui pipeline improvement and documentation
  • Ui integration for game interfaces
  • Co-development unit p&l management
  • Investment proposal development
  • Success metrics implementation
  • Mobile ux experience cross-platform

Hiring Activity

Decelerating25 roles · 6 in 30d

Department

Design
13
Engineering
8
Product
2

Seniority

Senior
18
Lead
3
Mid
2
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About Frima

Frima designs and produces digital entertainment for PC, console, and mobile platforms, working directly with major publishing partners. Founded in 2003, the studio operates from Quebec City with a mission centered on combining creative design with data-driven market analysis. The team spans game design, engineering, visual design, 2D/3D art, and animation disciplines. Current output spans complex interface systems in Unreal, custom material pipelines, and cross-platform mobile experiences, with growing emphasis on co-development unit economics and partner success metrics.

HeadquartersQuebec, Quebec
Company Size51–200 employees
Founded2003
Hiring MarketsCanada

Frequently Asked Questions

What game engine does Frima use?

Unreal Engine is the primary platform, with supporting tools including Slate (UI framework), C++ for programming, and Figma + Photoshop for visual design.

What platforms does Frima develop for?

PC, console (Xbox), iOS, and Android. Active projects include cross-platform mobile UX and console interface integration work.

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