Video game studio producing PC, console, and mobile titles for major publishers
Frima is a Quebec-based game studio founded in 2003 with 51–200 employees, structured around design-heavy teams (13 in design, 8 in engineering) and senior-level talent. The tech stack is locked into Unreal Engine, C++, and cross-platform SDKs (Xbox, iOS, Android), with active work on UI systems, shader optimization, and mobile experiences. Hiring has decelerated in the last 30 days despite 24 open roles, and internal focus shifts toward business-unit P&L and partner relationship management — suggesting a move from pure production toward co-development and commercial accountability.
Frima designs and produces digital entertainment for PC, console, and mobile platforms, working directly with major publishing partners. Founded in 2003, the studio operates from Quebec City with a mission centered on combining creative design with data-driven market analysis. The team spans game design, engineering, visual design, 2D/3D art, and animation disciplines. Current output spans complex interface systems in Unreal, custom material pipelines, and cross-platform mobile experiences, with growing emphasis on co-development unit economics and partner success metrics.
Unreal Engine is the primary platform, with supporting tools including Slate (UI framework), C++ for programming, and Figma + Photoshop for visual design.
PC, console (Xbox), iOS, and Android. Active projects include cross-platform mobile UX and console interface integration work.
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