Game studio building AAA experiences with Unreal Engine 5
Cloud Chamber is a Montreal-based game studio founded in 2019, operating as a public company with 51–200 employees. The tech stack is heavily weighted toward Unreal Engine (including UE5), C++, and specialized 3D tools (Maya, ZBrush, Substance Painter, Marvelous Designer), paired with lighter scripting via Python and Qt. The hiring profile leans senior and leadership: nine of 21 open roles target senior/lead/principal engineers and artists, with active VFX and Technical Artist Lead positions—a pattern typical of studios mid-production on complex, visually demanding titles.
Notable leadership hires: VFX team lead, Technical Artist Lead
Cloud Chamber develops video games for global audiences using Unreal Engine 5 as its core platform. The studio operates across multiple disciplines—gameplay, AI systems, character rigging, real-time VFX, and technical art—with active development spanning combat systems, AI behavior trees, encounter authoring, and VFX pipeline tooling. Current production challenges center on content creation workflow efficiency, rendering and asset performance, and memory/framerate optimization across platforms. The studio is headquartered in Montreal and actively hiring engineers and artists in both Canada and the United States.
Cloud Chamber builds on Unreal Engine and Unreal Engine 5, with C++ as the primary programming language, supplemented by Python and Qt for tools and scripting.
Active projects include combat management systems, AI behavior trees, VFX pipeline development, character rigging toolsets, and gameplay systems for camera, weapons, and player mechanics. Performance optimization and workflow efficiency are ongoing priorities.
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