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Cloud Chamber Tech Stack

Game studio building AAA experiences with Unreal Engine 5

Computer Games Montreal, Quebec 51–200 employees Founded 2019 Public Company

Cloud Chamber is a Montreal-based game studio founded in 2019, operating as a public company with 51–200 employees. The tech stack is heavily weighted toward Unreal Engine (including UE5), C++, and specialized 3D tools (Maya, ZBrush, Substance Painter, Marvelous Designer), paired with lighter scripting via Python and Qt. The hiring profile leans senior and leadership: nine of 21 open roles target senior/lead/principal engineers and artists, with active VFX and Technical Artist Lead positions—a pattern typical of studios mid-production on complex, visually demanding titles.

Tech Stack 15 technologies

Core StackC++ Python Unreal Engine Qt PySide PyQt Maya Unreal Engine 5 Niagara ZBrush Photoshop Substance Painter Marvelous Designer C/C++

What Cloud Chamber Is Building

Challenges

  • Workflow bottlenecks
  • Performance bottlenecks within asset creation and rendering systems
  • Optimizing content creation workflows
  • Inefficient vfx pipelines
  • Performance optimization across platforms
  • Performance and memory budgets
  • Design tool improvement
  • Complex technical art challenges
  • High framerate and stability

Active Projects

  • Bioshock
  • Combat management system
  • Vfx pipeline development
  • Gameplay systems for player verbs, camera, weapon
  • Character rigging pipeline and toolset
  • Real-time visual effects development
  • Vfx integration into gameplay
  • Ai behavior tree implementation
  • Combat encounter authoring tool improvement
  • Core ai systems implementation

Hiring Activity

Steady20 roles · 9 in 30d

Department

Engineering
9
Design
7
Art
2
Animation
1

Seniority

Senior
9
Lead
6
Mid
3
Principal
1

Notable leadership hires: VFX team lead, Technical Artist Lead

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About Cloud Chamber

Cloud Chamber develops video games for global audiences using Unreal Engine 5 as its core platform. The studio operates across multiple disciplines—gameplay, AI systems, character rigging, real-time VFX, and technical art—with active development spanning combat systems, AI behavior trees, encounter authoring, and VFX pipeline tooling. Current production challenges center on content creation workflow efficiency, rendering and asset performance, and memory/framerate optimization across platforms. The studio is headquartered in Montreal and actively hiring engineers and artists in both Canada and the United States.

HeadquartersMontreal, Quebec
Company Size51–200 employees
Founded2019
Hiring MarketsUnited States, Canada

Frequently Asked Questions

What game engine does Cloud Chamber use?

Cloud Chamber builds on Unreal Engine and Unreal Engine 5, with C++ as the primary programming language, supplemented by Python and Qt for tools and scripting.

What is Cloud Chamber currently working on?

Active projects include combat management systems, AI behavior trees, VFX pipeline development, character rigging toolsets, and gameplay systems for camera, weapons, and player mechanics. Performance optimization and workflow efficiency are ongoing priorities.

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