Broadcast graphics and live production control systems for TV and streaming
Chyron operates a 55-year-old broadcast graphics stack built on C++ and GPU-accelerated rendering (OpenGL, Vulkan, DirectX, Nvidia), serving newsrooms and control rooms worldwide. Active projects reveal a dual focus: legacy refactoring (addressing a stated pain point around code maintenance) paired with aggressive AI expansion (company-wide portfolio, shared capabilities, opportunity pipeline), suggesting a pivot toward AI-driven graphics automation. Hiring concentrates on engineering and product at mid-to-senior levels, with velocity accelerating—a sign they're scaling modernization efforts.
Chyron is a privately held broadcast technology company headquartered in Melville, New York, with 201–500 employees. Founded in 1966, the company manufactures on-air graphics systems, character generators, and live production control platforms used by broadcasters and media organizations for news, sports, elections, and live events. The product portfolio spans lower thirds, data-driven visuals, virtual graphics, and real-time graphics automation, deployable both on-premise and in cloud environments. Chyron integrates with newsroom management systems, production workflows, and third-party data sources; the tech stack emphasizes broadcast-standard codecs and hardware support (h.264, RTMP, RTSP, SMPTE ST 2110, Blackmagic, Deltacast, Matrox SDI/2110 boards).
C++, Qt, CMake for core development; OpenGL, Vulkan, DirectX for GPU rendering; Nvidia for hardware acceleration; NDI, h.264, RTMP, RTSP, and SMPTE ST 2110 for broadcast connectivity; React, TypeScript, Node.js for web interfaces; Python for automation; AWS (DynamoDB, SQS) for cloud services.
Modernizing legacy code, expanding AI capabilities across the product portfolio, developing Unreal Engine plugin support, building virtual studios and augmented reality features, and integrating with Blackmagic, Deltacast, and Matrox broadcast hardware.
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Chyron's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
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