Real-time broadcast graphics and live production software for TV and streaming
Chyron builds real-time on-air graphics software for news, sports and live production, on a Windows-centric C#/.NET/WPF and C++ core with OpenGL, DirectX and Vulkan rendering. Active work on Unreal Engine plugins, virtual studios and AR signals a push into game-engine-driven virtual production, while NDI and SMPTE ST 2110 in the stack point to IP-based video workflows. Hiring is accelerating and engineering-led, all at mid-level.
Chyron is a privately held broadcast technology company headquartered in Melville, New York, founded in 1966 and employing 201–500 people. It develops software for designing, managing and playing out broadcast graphics such as lower thirds, data-driven visuals, virtual sets and studio displays. Customers include broadcasters, media organizations and content creators producing news, sports, elections and live events. Its products support both cloud and on-premises deployments and connect to newsroom systems and external data feeds.
Chyron's stack includes C#, .NET, WPF, C++, Qt, Python, React and Node.js, with OpenGL, DirectX and Vulkan for rendering, Unreal Engine and Unity for 3D, NDI and SMPTE ST 2110 for video, and Salesforce for CRM.
Yes. Unreal Engine is in Chyron's stack, and current projects include Unreal-based virtual studios and augmented reality plus an Unreal Engine plugin extension.
Yes. Chyron's hiring is accelerating and weighted toward engineering, with additional openings in marketing, product and support, all at mid-level seniority.
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Chyron's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.