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Chyron Tech Stack

Broadcast graphics and live production control systems for TV and streaming

Broadcast Media Production and Distribution Melville, New York 201–500 employees Founded 1966 Privately Held

Chyron operates a 55-year-old broadcast graphics stack built on C++ and GPU-accelerated rendering (OpenGL, Vulkan, DirectX, Nvidia), serving newsrooms and control rooms worldwide. Active projects reveal a dual focus: legacy refactoring (addressing a stated pain point around code maintenance) paired with aggressive AI expansion (company-wide portfolio, shared capabilities, opportunity pipeline), suggesting a pivot toward AI-driven graphics automation. Hiring concentrates on engineering and product at mid-to-senior levels, with velocity accelerating—a sign they're scaling modernization efforts.

Tech Stack 51 technologies

Core StackC++ ADP Python Jira JavaScript TypeScript React Node.js gRPC Redux DynamoDB Qt CMake NDI Blackmagic Design OpenGL DirectX SMPTE ST 2110 Xray Vulkan ffmpeg h.264 RTMP RTSP Nvidia HTML5 CSS-in-JS Material-UI Styled Components AWS SQS+21 more

What Chyron Is Building

Challenges

  • Legacy code maintenance
  • Gradual modernization
  • Bug fixing
  • Delivery gaps
  • Technical dependencies
  • Complex broadcast challenges

Active Projects

  • New functionality based on user feedback
  • Legacy code refactoring
  • Integration support with blackmagic, deltacast, matrox sdi/2110 boards
  • Company-wide ai portfolio and roadmap
  • Ai opportunity pipeline management
  • Shared ai capabilities across product portfolio
  • Prime roadmap
  • Prime engine
  • Unreal engine plugin development
  • Virtual studios and augmented reality platform

Hiring Activity

Accelerating5 roles · 3 in 30d

Department

Engineering
3
Product
2

Seniority

Mid
3
Senior
2
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About Chyron

Chyron is a privately held broadcast technology company headquartered in Melville, New York, with 201–500 employees. Founded in 1966, the company manufactures on-air graphics systems, character generators, and live production control platforms used by broadcasters and media organizations for news, sports, elections, and live events. The product portfolio spans lower thirds, data-driven visuals, virtual graphics, and real-time graphics automation, deployable both on-premise and in cloud environments. Chyron integrates with newsroom management systems, production workflows, and third-party data sources; the tech stack emphasizes broadcast-standard codecs and hardware support (h.264, RTMP, RTSP, SMPTE ST 2110, Blackmagic, Deltacast, Matrox SDI/2110 boards).

HeadquartersMelville, New York
Company Size201–500 employees
Founded1966
Hiring MarketsUnited States

Frequently Asked Questions

What tech stack does Chyron use?

C++, Qt, CMake for core development; OpenGL, Vulkan, DirectX for GPU rendering; Nvidia for hardware acceleration; NDI, h.264, RTMP, RTSP, and SMPTE ST 2110 for broadcast connectivity; React, TypeScript, Node.js for web interfaces; Python for automation; AWS (DynamoDB, SQS) for cloud services.

What is Chyron working on?

Modernizing legacy code, expanding AI capabilities across the product portfolio, developing Unreal Engine plugin support, building virtual studios and augmented reality features, and integrating with Blackmagic, Deltacast, and Matrox broadcast hardware.

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How this profile is built

Chyron's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.