Independent game developer for AAA action titles and co-development
Certain Affinity is a 200+ person independent game studio split between Austin and Toronto, credited across 40+ titles. The tech stack is heavily weighted toward 3D art pipelines (Maya, Substance Designer/Painter, Houdini, Blender) with deep Unreal Engine integration, and current project work centers on automating handoffs between Maya and Unreal while building character rigging systems — a pattern that suggests internal pain around art-pipeline efficiency and asset delivery timelines. Hiring is accelerating in senior design roles, not engineering, indicating the studio is scaling production capacity rather than core tech.
Certain Affinity develops and co-develops AAA action games for major franchises, with a footprint across 40+ titles. Founded in 2006, the studio operates from Austin headquarters and a second location in Toronto. The core business spans lead development, co-development support, and full-production work for established game publishers. Internal operations are built around 3D art production (Maya pipelines, Substance tools, Houdini) feeding into Unreal Engine 5, with active infrastructure work on automation, character rigging systems, and look development to reduce friction between art and runtime.
Unreal Engine 5, paired with a deep pipeline of art tools including Autodesk Maya, Substance Designer/Painter, Houdini, and Blender for 3D asset creation and optimization.
Core gameplay systems for AAA action titles, character rigging and skinning pipelines, runtime animation systems in Unreal Engine 5, and automation tools bridging Maya and Unreal workflows.
Other companies in the same industry, closest in size