Mobile live-ops games studio building player-driven social experiences
Big Viking Games operates a portfolio of live-ops mobile games with a design-forward organizational structure (5 designers, 5 product, 1 engineer) optimized for rapid content iteration and player monetization. The stack reveals a modern creative workflow (Midjourney, Adobe suite) paired with gameplay tools (Unity, C#) and emerging AI integration (ChatGPT, Gemini, Claude), while active projects around pricing frameworks, agentic campaign workflows, and A/B testing suggest a shift toward data-driven monetization and automation rather than manual content shipping.
Big Viking Games is a Toronto-based mobile games studio founded in 2011, focused on free-to-play social and casino games across iOS and Facebook. The company operates live-ops titles including YoWorld, a life simulation and virtual world game, alongside a portfolio of casino slot mini-games. Core operations span game development, player acquisition campaigns, monetization strategy, and live event management. The team is distributed within Canada and currently hiring across design, product, and marketing disciplines.
Unity with C#. The stack also includes Adobe Animate, Illustrator, and Photoshop for asset creation, and Midjourney for AI-assisted visual work.
Active projects include YoWorld (life simulation game), three new casino slot mini-games, predictive monetization models, player reactivation campaigns, and agentic AI workflows for campaign planning and delivery.
Other companies in the same industry, closest in size