Real-time broadcast graphics and data visualization for news, sports, and elections
Astucemedia delivers real-time data visualization and broadcast graphics for major news, sports, and finance operators using a modern stack of Unity, Unreal Engine, and dedicated graphics platforms (Vizrt, Ventuz, Intuiface). The company's heavy reliance on message queues (Kafka, RabbitMQ, MQTT) and multi-protocol data ingestion (REST, WebSocket, GraphQL, Protocol Buffers) reflects the core engineering challenge: synchronizing live market data, election results, and sports stats across multiple broadcast outputs simultaneously. Active projects center on real-time feed integration and live-production graphics pipelines, while hiring remains engineering-focused with senior technical roles leading the build.
Astucemedia is a Montreal-based broadcast media services company founded in 2003, specializing in real-time data visualization and immersive graphics for live television and digital platforms. The company serves major broadcast networks, news organizations, and sports properties across news, elections, finance, and sports verticals—integrating data feeds from Bloomberg, Refinitiv, Stats Perform, and Sportradar into on-air graphics and interactive experiences. Beyond broadcast, Astucemedia provides graphics services for museums, music venues, and large-format displays. With 11–50 employees and steady hiring velocity concentrated in engineering and design, the company operates as a custom graphics and integration shop rather than a packaged-software vendor.
Astucemedia uses Unity, Unreal Engine, C#/C++, and specialized broadcast graphics platforms including Vizrt, Ventuz, and Intuiface. For real-time data handling: Kafka, RabbitMQ, MQTT, REST, WebSocket, and GraphQL. Backend: SQL Server, MongoDB, Redis, AWS, Azure, GCP, and Docker.
Astucemedia integrates feeds from Bloomberg B-PIPE, Refinitiv, Associated Press, Thomson Reuters, Stats Perform, Sportradar, and social media platforms. Data types include stock market, elections, weather, and multi-sport statistics for on-air graphics.
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