Game studio building simulation and narrative experiences with AR/XR tech
Asobo Studio is a 200+ person game developer in Bordeaux working across Unreal Engine and Unity with a deep tools stack (Maya, 3ds Max, Perforce, Python scripting). Current projects span a major simulation title, narrative-driven games, and an XR platform (HoloForge), signaling expansion beyond traditional game development into spatial computing. Hiring is concentrated in senior engineering and design roles, with a notable Cinematic Director on staff—typical of studios scaling production complexity rather than headcount.
Notable leadership hires: Cinematic Director
Asobo Studio is a privately held video game developer founded in 2002 and headquartered in Bordeaux, France. The studio works across game development, augmented reality solutions, and B2B partnerships. Their active project slate includes a simulation title, narrative-focused games, and an XR/mixed-reality platform. The technical foundation relies on Unreal Engine and Unity, with professional 3D tools (Maya, 3ds Max) and version control (Perforce, Git, Azure DevOps) supporting a production pipeline. Memory and performance optimization is a documented challenge, typical of shipping titles across multiple platforms.
Asobo develops across both Unreal Engine and Unity. The stack also includes professional tools like Maya, 3ds Max, and Motion Builder for asset creation and animation.
Active projects include a simulation title, new narrative-driven games, and HoloForge—an XR platform. The studio is also implementing SDK test infrastructure.
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