3D and generative AI software for game, VFX, and creative studios
Abstract builds 3D and AI tools for game developers, VFX studios, and creative brands. The stack—C++, OpenGL, PyTorch, Vulkan, plus Maya/Blender/3ds Max integrations—reflects a graphics-first, compute-heavy engineering culture. Active projects (RSX engine, InstallOD, InstaMat) signal focus on real-time 3D and procedural generation. The team remains engineering-led with minimal recent hiring velocity, typical of deep-tech companies in the optimization phase post-launch.
Abstract is a German deep-tech company founded in 2017, headquartered in Stuttgart. They develop 3D graphics and generative AI software used by game developers, VFX studios, and established creative brands. The product surface spans real-time rendering (RSX engine), asset optimization (InstallOD), and material generation (InstaMat). The 11–50 person team is concentrated in Germany, with engineering forming the majority of roles and a small sales function supporting customer adoption.
Core: C++, OpenGL, PyTorch, Vulkan, HLSL, GLSL, WebGL. Integrations: Maya, 3ds Max, Blender. Frontend: React, TypeScript, Node.js. Backend: MySQL, MongoDB, AWS RDS. DevOps: Jenkins, Jira, Bitbucket, CMake.
Stuttgart, Baden-Württemberg, Germany. The company was founded in 2017 and remains privately held.
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