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Zoic Studios Tech Stack

Visual effects studio with proprietary cloud infrastructure for animation and rendering

Movies, Videos, and Sound Culver City, California 201–500 employees Founded 2003 Privately Held

Zoic Studios operates a VFX and animation production facility built on a custom cloud platform (OpenNebula, Kubernetes, Terraform) rather than off-the-shelf cloud services — a strategic choice visible in their active work on GPU-optimized Kubernetes and virtualization layers. Their tech stack (Houdini, Maya, RenderMan, ZBrush, Substance Painter) and project focus on USD pipeline integration and FX workflow tools reveal an organization optimizing for high-throughput rendering and real-time creative iteration, not commodity content production.

Tech Stack 21 technologies

Core StackKubernetes Ansible Terraform Prometheus Grafana Elasticsearch Linux Python Ruby OpenNebula Packer Windows Houdini Maya Renderman Substance Painter ZBrush Mudbox Shotgun macOS Bash

What Zoic Studios Is Building

Challenges

  • Moving to cloud-native architecture
  • Support massive rendering workloads
  • High-performance creative workflows

Active Projects

  • Stop-motion animated feature project
  • Designing and evolving on-prem cloud platform
  • Building virtualization and cloud orchestration platforms
  • Optimizing kubernetes for gpu workloads
  • Usd pipeline integration
  • Fx workflow tool development

Hiring Activity

Minimal9 roles · 1 in 30d

Department

Design
4
Engineering
3
Support
1

Seniority

Senior
5
Mid
2
Junior
1
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About Zoic Studios

Zoic Studios is a visual effects and animation production company founded in 2003, based in Culver City, California. The studio specializes in VFX for film and television, game engine-driven animation, and real-time visual effects. Operations center on a proprietary on-premises cloud platform designed to scale rendering and creative workloads dynamically. Current work spans stop-motion animated features, cloud infrastructure evolution, and integration of industry-standard pipelines (USD, Shotgun). The team comprises 201–500 employees across design, engineering, and production roles, with a senior-heavy staffing model reflecting the specialized nature of the work.

HeadquartersCulver City, California
Company Size201–500 employees
Founded2003
Hiring MarketsCanada

Frequently Asked Questions

What tech stack does Zoic Studios use?

Zoic uses Houdini, Maya, RenderMan for 3D/rendering; ZBrush, Substance Painter for digital sculpting; Kubernetes, OpenNebula, Terraform for cloud orchestration; and Shotgun for production management. Python, Bash, and Ruby handle automation and scripting.

What is Zoic Studios working on?

Active projects include a stop-motion animated feature, on-premises cloud platform design, Kubernetes GPU optimization, USD pipeline integration, and FX workflow tools. Infrastructure work focuses on virtualization and high-performance rendering support.

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