Physical design and manufacturing for film, games, and immersive experiences
Wētā Workshop designs and manufactures physical assets—creatures, armor, costumes, props—for high-profile film, gaming, and experiential projects. The tech stack reveals a hybrid operation: CAD tools (Onshape, SolidWorks) and game engines (Unreal, Unity) sit alongside embedded systems (KiCad, CAN, EtherCAT, Rust) and VFX pipelines (Adobe), suggesting active work on animatronic and robotic creatures. The hiring mix skews senior and weighted toward manufacturing and engineering roles, with an active ERP migration (Odoo adoption) underway—a signal they're scaling production workflows beyond their traditional film-asset model.
Wētā Workshop, founded in 1987 and based in Wellington, New Zealand, is a design and manufacturing studio specializing in physical assets for film, games, and immersive experiences. The company operates across world-building, creature design, costume fabrication, and VFX-support work. Current projects include humanoid and creature robots alongside a new ERP system implementation. The 201–500-person organization is headquartered in Wellington and currently hiring across manufacturing, engineering, and design roles, with all positions based in New Zealand.
CAD tools include Onshape and SolidWorks for design, Unreal Engine and Unity for game assets, Adobe for post-production, and KiCad for embedded systems. Version control and CI/CD are integrated into the pipeline.
Active projects include development of humanoid and creature robots, and implementation of a new ERP system (Odoo) to manage manufacturing and production workflows.
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