Real-time broadcast graphics and playout automation for live TV production
wTVision operates a software platform for live broadcast graphics, playout automation, and channel control—used in over 15,000 broadcasts annually across 120+ countries. The tech stack reveals a hybrid architecture: Python and Node.js for backend services, C# and C++ for performance-critical graphics rendering, plus heavy reliance on specialized broadcast tools (Vizrt, Tally) and cloud infrastructure (AWS, Azure, Kubernetes). The hiring focus is engineering-heavy with mid-level engineers dominating, suggesting active platform development rather than maintenance mode; concurrent investment in ops and research points to both scaling live operations and exploring next-generation capabilities.
wTVision provides integrated software solutions for broadcast television, spanning real-time on-air graphics, playout automation, master control systems, and live operations support. Founded in 2001 and based in Lisbon, the company operates offices across Portugal, Spain, Belgium, Brazil, United Arab Emirates, United States, and India. Revenue is driven by both software licensing (channel automation, graphics production systems) and services (live operations staffing, system setup and integration). Current project work centers on streamlining asset management, building structured SOP frameworks for file handling, and custom integrations of wTVision solutions into existing broadcast workflows. Internal pain points—fragmented asset retrieval, lack of centralized asset management systems, operational inefficiencies in daily channel operations—appear to directly inform roadmap priorities around automation and structured data.
Python, Node.js, C#, C++, AWS, Kubernetes, Azure, Docker, plus broadcast-specific engines: Vizrt, Tally, Unreal Engine, and Adobe/DaVinci post-production tools.
Over 15,000 broadcasts per year across operations in 120+ countries, with major coverage of sports, elections, entertainment, and news.
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