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Ubisoft Tech Stack

Global game publisher and developer behind Assassin's Creed, Rainbow Six, Far Cry, and more

Computer Games Saint-Mandé, Île-de-France 10,001+ employees Founded 1986 Public Company

Ubisoft operates a distributed game development and publishing business across 10,000+ employees with engineering-heavy hiring (79 roles) and accelerating velocity. The tech stack reflects dual capabilities: game engines (Unreal, Unity) paired with infrastructure-as-code tooling (Kubernetes, Terraform, Ansible) and observability (Prometheus, Grafana, Loki, OpenTelemetry). Active hiring in security (27 roles), internal audit digitalization, and GRC deployment signals a compliance and infrastructure hardening cycle — likely driven by scale, regulatory pressure (GDPR, privacy law mentioned in pain points), and server reliability concerns.

Tech Stack 167 technologies

Core StackPython C# C++ Linux Kubernetes Terraform Ansible Prometheus Grafana Elasticsearch OpenTelemetry Go ArgoCD Docker GitLab Rancher Loki Unreal Engine Unity 3ds Max Maya Blender Lua Chef Flux Ceph Dell PowerFlex CentOS Ubuntu Ansible AWX+136 more
AdoptingRAG

What Ubisoft Is Building

Challenges

  • Ensuring gdpr compliance
  • Reliability of infrastructure
  • Reducing security risks
  • Remediating critical vulnerabilities
  • Privacy law compliance
  • Maximizing production capacity
  • Enhancing infrastructure security
  • Improving reporting process efficiency
  • Service migrations
  • Security compliance

Active Projects

  • Digitalization of internal audit department
  • Rainbow six siege
  • Deployment of grc tools
  • Game servers
  • Hybrid search and rag pipelines
  • Operational transformation projects
  • Governance roadshows
  • Security initiative deployment
  • Develop monitoring system framework
  • Tool and pipeline development

Hiring Activity

Accelerating250 roles · 130 in 30d

Department

Engineering
79
Security
27
Marketing
26
Finance
22
Ops
18
HR
15
Data
10
Legal
10

Seniority

Senior
104
Mid
69
Intern
24
Lead
21
Manager
10
Director
5
Principal
3
Junior
2

Notable leadership hires: Technical Director, Character Technical Director, Team Lead, Art Director, Lead Technique

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About Ubisoft

Ubisoft is a publicly traded game publisher and developer headquartered in France with operations across 11 countries. The company produces multiplayer and single-player franchises including Assassin's Creed, Rainbow Six, Far Cry, Tom Clancy's Ghost Recon, Just Dance, and The Division. Beyond publishing, Ubisoft develops games at scale using Unreal Engine and Unity, with internal production tooling built on Python, C++, C#, and Lua. Current operational priorities include infrastructure reliability, security compliance, and game server performance — reflected in active projects around monitoring systems, service migrations, and vulnerability remediation.

HeadquartersSaint-Mandé, Île-de-France
Company Size10,001+ employees
Founded1986
Hiring MarketsFrance, China, Canada, Spain, Romania, Singapore, Australia, United Kingdom

Frequently Asked Questions

What game engines does Ubisoft use?

Ubisoft uses Unreal Engine and Unity as primary game development platforms, supported by 3D modeling tools (Maya, Blender, 3ds Max) and custom pipelines built in Python, C++, C#, and Lua.

What infrastructure does Ubisoft use?

Ubisoft runs Kubernetes, Terraform, Ansible, and ArgoCD for infrastructure automation, with observability via Prometheus, Grafana, Loki, and OpenTelemetry. Storage includes Ceph and Dell PowerFlex on CentOS/Ubuntu.

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