Global game publisher and developer behind Assassin's Creed, Rainbow Six, Far Cry, and more
Ubisoft operates a distributed game development and publishing business across 10,000+ employees with engineering-heavy hiring (79 roles) and accelerating velocity. The tech stack reflects dual capabilities: game engines (Unreal, Unity) paired with infrastructure-as-code tooling (Kubernetes, Terraform, Ansible) and observability (Prometheus, Grafana, Loki, OpenTelemetry). Active hiring in security (27 roles), internal audit digitalization, and GRC deployment signals a compliance and infrastructure hardening cycle — likely driven by scale, regulatory pressure (GDPR, privacy law mentioned in pain points), and server reliability concerns.
Notable leadership hires: Technical Director, Character Technical Director, Team Lead, Art Director, Lead Technique
Ubisoft is a publicly traded game publisher and developer headquartered in France with operations across 11 countries. The company produces multiplayer and single-player franchises including Assassin's Creed, Rainbow Six, Far Cry, Tom Clancy's Ghost Recon, Just Dance, and The Division. Beyond publishing, Ubisoft develops games at scale using Unreal Engine and Unity, with internal production tooling built on Python, C++, C#, and Lua. Current operational priorities include infrastructure reliability, security compliance, and game server performance — reflected in active projects around monitoring systems, service migrations, and vulnerability remediation.
Ubisoft uses Unreal Engine and Unity as primary game development platforms, supported by 3D modeling tools (Maya, Blender, 3ds Max) and custom pipelines built in Python, C++, C#, and Lua.
Ubisoft runs Kubernetes, Terraform, Ansible, and ArgoCD for infrastructure automation, with observability via Prometheus, Grafana, Loki, and OpenTelemetry. Storage includes Ceph and Dell PowerFlex on CentOS/Ubuntu.
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