Practical puppetry studio with real-time digital performance pipeline
Swaybox Studios is a New Orleans-based puppetry and animation studio founded in 2014, now actively building real-time workflow and facial performance replacement systems. The tech stack—Unreal Engine, Maya, Houdini, Nuke, Perforce, ShotGrid—mirrors a studio scaling from traditional animation toward live digital capture and VFX integration. Hiring velocity is accelerating across design and production (15 design roles active), with engineering and technical directors focused on digi-puppet pipeline development and automation, signaling a shift toward technical production infrastructure.
Notable leadership hires: Unreal Technical Director, Nuke Technical Director
Swaybox Studios produces feature film and long-form content using practical puppetry combined with digital animation and VFX. The studio operates from New Orleans with 51–200 employees across design, animation, fabrication, and production. Current work includes a feature film produced by Matt Reeves' 6th & Idaho, alongside internal pipeline development projects spanning real-time workflows, facial performance replacement, and Nuke automation. The team uses industry-standard tools (Unreal Engine, Maya, Houdini, ShotGrid, Perforce) to integrate practical and digital assets.
Swaybox uses Maya, Houdini, Blender, Nuke, Unreal Engine, ZBrush, Perforce, and ShotGrid for animation, VFX, asset management, and production pipeline work.
Swaybox Studios is headquartered in New Orleans, Louisiana, and currently hires exclusively in the United States.
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