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Swaybox Studios Tech Stack

Practical puppetry studio with real-time digital performance pipeline

Media Production New Orleans, Louisiana 51–200 employees Founded 2014 Privately Held

Swaybox Studios is a New Orleans-based puppetry and animation studio founded in 2014, now actively building real-time workflow and facial performance replacement systems. The tech stack—Unreal Engine, Maya, Houdini, Nuke, Perforce, ShotGrid—mirrors a studio scaling from traditional animation toward live digital capture and VFX integration. Hiring velocity is accelerating across design and production (15 design roles active), with engineering and technical directors focused on digi-puppet pipeline development and automation, signaling a shift toward technical production infrastructure.

Tech Stack 24 technologies

Core StackAdobe Illustrator Python C++ Adobe Photoshop SketchUp Adobe Creative Cloud Photoshop Unreal Engine Perforce Maya ZBrush Cura Rhino Blender Flash Google Workspace InDesign Houdini Shotgrid 3D printing Avid Media Composer ShotGrid Flow Production Tracking Microsoft Office

What Swaybox Studios Is Building

Challenges

  • Troubleshooting technical issues
  • Optimizing real-time workflows
  • Ensuring real-time production pipeline stability
  • Improving workflows
  • Resolving creative challenges
  • Enhancing production efficiency
  • Optimizing vfx pipeline efficiency
  • Automating manual processes
  • Improving artist workflow
  • Meeting production timelines

Active Projects

  • Digi-pup pipeline development
  • Real-time workflow tool development
  • Revolutionary new project
  • Pipeline naming convention implementation
  • Perforce setup and maintenance
  • Dmp projections vs. cg usage decision
  • Nuke pipeline automation tools
  • Workflow optimization for vfx production
  • Facial performance replacement pipeline
  • Current feature film

Hiring Activity

Accelerating30 roles · 15 in 30d

Department

Design
15
Production
6
Animation
1
Construction
1
Creative
1
Engineering
1
Ops
1
Vfx
1

Seniority

Mid
16
Senior
8
Junior
2
Lead
1

Notable leadership hires: Unreal Technical Director, Nuke Technical Director

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About Swaybox Studios

Swaybox Studios produces feature film and long-form content using practical puppetry combined with digital animation and VFX. The studio operates from New Orleans with 51–200 employees across design, animation, fabrication, and production. Current work includes a feature film produced by Matt Reeves' 6th & Idaho, alongside internal pipeline development projects spanning real-time workflows, facial performance replacement, and Nuke automation. The team uses industry-standard tools (Unreal Engine, Maya, Houdini, ShotGrid, Perforce) to integrate practical and digital assets.

HeadquartersNew Orleans, Louisiana
Company Size51–200 employees
Founded2014
Hiring MarketsUnited States

Frequently Asked Questions

What software does Swaybox Studios use for animation and VFX?

Swaybox uses Maya, Houdini, Blender, Nuke, Unreal Engine, ZBrush, Perforce, and ShotGrid for animation, VFX, asset management, and production pipeline work.

Where is Swaybox Studios located?

Swaybox Studios is headquartered in New Orleans, Louisiana, and currently hires exclusively in the United States.

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