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Company profile

SWAYBOX STUDIOS® Tech Stack

Puppetry-driven animation studio producing long-form film content

Media Production New Orleans, Louisiana 51–200 employees Founded 2014 Privately Held

Swaybox Studios blends practical puppet fabrication with a digital VFX pipeline built on Houdini, Maya, Unreal Engine and Perforce, tracked through ShotGrid and Ftrack. Accelerating, senior-weighted hiring around a Houdini Technical Director plus render farm rollout projects point to a studio industrializing its pipeline to scale shot delivery for a DC Studios/Warner Bros. Pictures animation project.

Tech Stack 26 technologies

Core StackPython Adobe Illustrator C++ Adobe Photoshop SketchUp Adobe Creative Cloud Adobe InDesign Airtable Maya ZBrush Blender Substance 3D Painter Unreal Engine Houdini Photoshop Perforce Cura Rhino Flash ShotGrid Avid Media Composer Flow Production Tracking PyQt MEL Avid Ftrack

What SWAYBOX STUDIOS® Is BuildingChallenges and projects from their job posts

◆Challenges

  • Balancing quality with on-time shot delivery
  • Scaling render farm capacity
  • Maintaining visual consistency across departments
  • Handling high-volume periods and unexpected production needs
  • Coordinating a distributed team
  • Complex tracking challenges

▲Active Projects

  • DC Studios/Warner Bros. Pictures animation project
  • Render farm infrastructure and workflow rollout
  • Houdini pipeline optimization and custom digital assets
  • Automating manual production tasks
  • Tools for scalable production workflow
  • R&D and early visual development

Hiring Activity

Accelerating6 roles · 3 in 30d

Department

Engineering
3
Design
1
Ops
1
Vfx
1

Seniority

Senior
3
Junior
1
Lead
1
Mid
1

Notable leadership hires: Houdini Technical Director

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About SWAYBOX STUDIOS®

Swaybox Studios is a privately held animation and film production studio headquartered in New Orleans, Louisiana, founded in 2014. The company specializes in puppetry-based animation for long-form storytelling, combining physical fabrication with digital production. Its teams include animators, fabricators, designers and technical artists working across 3D modeling, texturing, simulation and editorial tools. The studio employs 51–200 people and currently hires within the United States.

HeadquartersNew Orleans, Louisiana
Company Size51–200 employees
Founded2014
Hiring MarketsUnited States

Frequently Asked Questions

What software does Swaybox Studios use?

Swaybox Studios works with Maya, ZBrush, Blender, Houdini, Unreal Engine, Substance 3D Painter, Python and C++, with Perforce for version control and ShotGrid, Ftrack and Airtable for production tracking.

Is Swaybox Studios hiring?

Yes, hiring is accelerating, focused on engineering and VFX roles in the United States, with a mostly senior mix including a Houdini Technical Director position.

What is Swaybox Studios working on?

Job posts reference a DC Studios/Warner Bros. Pictures animation project, Houdini pipeline optimization, custom Houdini digital assets and a render farm infrastructure rollout.

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How this profile is built

SWAYBOX STUDIOS®'s technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.