Practical puppetry studio producing feature films and long-form storytelling
Swaybox Studios is a New Orleans-based puppetry and animation production house founded in 2014, now scaling through design-heavy hiring (6 of 11 active roles) alongside tool and workflow development projects. The stack—Blender, Maya, Unreal Engine, Houdini, plus production-management tools like ShotGrid and Perforce—reflects a hybrid traditional-to-digital pipeline. Recurring pain points around pipeline inefficiencies, visual consistency across departments, and balancing quality with schedule suggest they're optimizing internal infrastructure as production volume grows.
Swaybox Studios creates practical puppetry and animation for feature films and long-form projects, blending classical puppet artistry with modern digital techniques. Based in New Orleans since 2014, the studio operates a production pipeline spanning design, fabrication, animation, and visual effects—with active work on feature films and R&D projects exploring new visual approaches. The team spans 51–200 employees across design, engineering, production, and fabrication roles. Current hiring velocity is accelerating, with emphasis on senior designers and mid-level production staff.
Swaybox uses Blender, Maya, Houdini, and Unreal Engine for animation and 3D modeling, alongside Adobe Creative Cloud (Illustrator, Photoshop), ZBrush, Substance Painter, and production tracking via ShotGrid and Perforce.
Swaybox Studios is headquartered in New Orleans, Louisiana, and hires within the United States. The company was founded in 2014.
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Swaybox Studios's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
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