Global mobile-game developer and publisher operating 22 studios across 195 countries
Miniclip is a scaled gaming publisher running 22 distributed studios with 400M+ monthly active users and 65M daily active players. Their tech footprint reflects a mature, infrastructure-heavy operation: AWS (Kubernetes, ECS, EKS, Fargate), containerization (Docker, Helm, ArgoCD), and multi-language polyglot stacks (Python, Go, Java, C#, Ruby, Unity). Active adoption of TypeScript and C++ alongside heavy investment in live ops, cloud infrastructure design, and AI framework development signals a transition toward real-time gameplay systems and cost-efficiency at scale. Pain points cluster around player retention, legacy-code refactoring, and cloud cost optimization—typical friction for a multi-studio publisher managing 60+ live titles.
Miniclip develops and publishes mobile games across 22 studios in 15 countries, with a portfolio of 60+ titles that have exceeded 10 billion downloads collectively. The company distributes games across mobile, PC, console, social, and online platforms to a global player base spanning 195 countries. Operations are data-driven: the stack includes SQL, BigQuery, Looker, and Python for analytics; infrastructure runs on AWS with Kubernetes orchestration. Current hiring focuses on engineering, product, and marketing roles distributed across Portugal, Netherlands, United Kingdom, Turkey, and Italy, with a mix of mid-level and senior talent. Active initiatives include live ops systems, gameplay content updates, and cloud infrastructure redesign to manage scale and cost.
Miniclip uses SQL, Python, R, AWS (ECS, EKS, Fargate, CloudFormation), Kubernetes, Docker, Go, Java, C#, Ruby, Unity, BigQuery, Looker, Jenkins, CircleCI, GitLab CI/CD, and RabbitMQ. They are adopting TypeScript and C++.
Miniclip has active engineering hiring in Portugal, Netherlands, United Kingdom, Turkey, and Italy, with 17 engineering roles across the current hiring pipeline.
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