Mobile game studio scaling casual/hypercasual titles with ML-assisted development
Mindstorm Studios is a 15-year-old game studio now layering ML and data infrastructure into its mobile game pipeline. The tech stack reveals a shift beyond pure game engine work: TensorFlow, PyTorch, Keras, and scikit-learn sit alongside Unity, while projects explicitly call out AI-assisted level generation and ML-based analysis tools. Active hiring skews engineering and design (8 of 11 roles), with mid-level staff forming the core — a typical shape for studios automating content creation and moving from manual prototyping toward data-driven launches.
Mindstorm Studios develops mobile casual and hypercasual games, partnered with major mobile publishers. Based in Lahore, the studio operates across the full game development cycle: design and creative (3D modeling in Blender, Maya, 3ds Max; animation in After Effects), gameplay engineering (Unity, C#, iOS/Android), and backend infrastructure (Firebase, Google Cloud Functions, MySQL, Firestore). The company is actively addressing internal pain points around game prototyping efficiency and multi-channel campaign management, while simultaneously scaling ad creative production and market intelligence tooling.
Unity (game engine), C#, Firebase, Google Cloud Functions, and creative tools including Blender, Maya, 3ds Max, Photoshop, and After Effects. iOS and Android for mobile deployment.
TensorFlow, PyTorch, Keras, and scikit-learn. Active projects include AI-assisted level generation and ML-based analysis tools for game development and campaign optimization.
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