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LILA Tech Stack

F2P shooter game studio with AI-assisted art pipeline focus

Entertainment Providers Bangalore 11–50 employees Founded 2020 Privately Held

LILA Games is building a multiplayer shooter for mobile and PC using Unity across a modern cloud stack (GCP, AWS, Kubernetes, FastAPI). The team is actively adopting Midjourney and shipping AI-assisted art pipeline tools—a deliberate signal that art production cycle time is a core scaling constraint. With 12 open roles split evenly between design, engineering, and product (mostly mid-to-lead level), the studio is hiring to accelerate both game development and production tooling.

Tech Stack 21 technologies

Core StackAdobe Illustrator Python Go Java Node.js TypeScript AWS Kubernetes FastAPI Prometheus Elasticsearch Grafana Unity Maya MotionBuilder Photoshop Blender GCP Azure AWS ECS
AdoptingMidjourney

What LILA Is Building

Challenges

  • Future-proofing art pipeline
  • Reducing asset cycle time
  • Automating repetitive steps
  • Inefficient asset pipeline
  • Repetitive art production steps
  • Diagnosing map issues
  • Improving level design tools
  • Streamlining level design pipelines
  • Performance optimization challenges

Active Projects

  • Live operations tools
  • Editor tools
  • Third-person mobile shooter game
  • Unannounced fps shooter game
  • Tools and automation for game production
  • Ai-assisted workflow integration
  • Art pipeline future-proofing
  • Ad monetization strategy
  • Ai-assisted art pipeline integration
  • Future-proof art pipeline technology implementation

Hiring Activity

Accelerating10 roles · 7 in 30d

Department

Design
4
Engineering
4
Product
2

Seniority

Lead
3
Junior
2
Mid
2
Senior
2
Principal
1
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About LILA

LILA Games is a game studio founded in 2020 and headquartered in Bangalore, India, building a free-to-play shooter for global audiences. The co-founding team brings 15+ years of AAA game industry experience. The studio operates two parallel workstreams: the core game (a third-person mobile shooter and an unannounced FPS title) and internal tooling (live operations, editor, and level design systems). The tech stack spans game engines (Unity, Maya, Blender, MotionBuilder) and backend infrastructure (Python, Go, Java, Node.js on GCP/AWS/Azure with Kubernetes). Current hiring focus is design, engineering, and product roles across junior to principal levels, all based in India.

HeadquartersBangalore
Company Size11–50 employees
Founded2020
Hiring MarketsIndia

Frequently Asked Questions

What game engine does LILA Games use?

Unity is the primary engine. The art pipeline also uses Maya, Blender, and MotionBuilder for asset creation and animation.

What is LILA Games working on?

A third-person mobile shooter, an unannounced FPS, plus internal tools for live operations, level design, and AI-assisted art pipelines. The studio is investing in automating repetitive art production steps.

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