LILA Games is building a multiplayer shooter for mobile and PC using Unity across a modern cloud stack (GCP, AWS, Kubernetes, FastAPI). The team is actively adopting Midjourney and shipping AI-assisted art pipeline tools—a deliberate signal that art production cycle time is a core scaling constraint. With 12 open roles split evenly between design, engineering, and product (mostly mid-to-lead level), the studio is hiring to accelerate both game development and production tooling.
LILA Games is a game studio founded in 2020 and headquartered in Bangalore, India, building a free-to-play shooter for global audiences. The co-founding team brings 15+ years of AAA game industry experience. The studio operates two parallel workstreams: the core game (a third-person mobile shooter and an unannounced FPS title) and internal tooling (live operations, editor, and level design systems). The tech stack spans game engines (Unity, Maya, Blender, MotionBuilder) and backend infrastructure (Python, Go, Java, Node.js on GCP/AWS/Azure with Kubernetes). Current hiring focus is design, engineering, and product roles across junior to principal levels, all based in India.
Unity is the primary engine. The art pipeline also uses Maya, Blender, and MotionBuilder for asset creation and animation.
A third-person mobile shooter, an unannounced FPS, plus internal tools for live operations, level design, and AI-assisted art pipelines. The studio is investing in automating repetitive art production steps.
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