INMO is a Brighton-based creative consultancy building VR and immersive 3D applications, now operating at meaningful scale — 30 active roles across engineering, product, marketing, and sales, with 27 posted in the last 30 days. The hiring velocity and project list reveal a shift from pure services toward hardware product: projects track OS software for an eyeglasses product, BOM cost control, and key account conversion, while pain points center on battery life, sales channel expansion, and community retention. Stack spans mobile platforms (iOS, Android, Flutter, React Native), 3D rendering (OpenGL ES, Vulkan), and VR standards (OpenXR), with RAG adoption suggesting AI-assisted content or asset generation.
Notable leadership hires: Framework Lead, Key Account Director
INMO offers creative and technical services in virtual reality and real-time 3D, spanning project design, software development, and asset creation. Based in Brighton, the firm has evolved from a consultancy model toward product development: internal projects reference an eyeglasses product with OS-level software, overseas competitive analysis, and partner management. Hiring is concentrated in China, with roles distributed across engineering, product, marketing, and sales leadership, indicating expansion beyond UK-based consulting into distributed product delivery and channel development.
INMO uses AWS, Figma, SQL, and multiple mobile/3D platforms: iOS, Android, Swift, Kotlin, Flutter, React Native. For graphics: OpenGL ES and Vulkan. VR support via OpenXR. Recently adopting RAG for content/asset workflows.
Projects include OS software for an eyeglasses product, product lifecycle management, quarterly OKR planning, BOM cost optimization, and community ecosystem building. Pain points focus on battery life, sales channel expansion, and user retention.
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