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Gameloft Tech Stack

Mobile game publisher with 1.5M daily downloads across licensed and original franchises

Computer Games Paris, Paris 5,001–10,000 employees Privately Held

Gameloft operates a multi-franchise mobile gaming business at scale (1.5 million downloads daily), split between original IP (Asphalt, Order & Chaos, Modern Combat, Dungeon Hunter) and licensed partnerships (Disney, Marvel, Hasbro, Fox, Mattel, Ferrari). The tech stack is heavily 3D production–focused (3ds Max, Maya, ZBrush, Blender, Substance suite) alongside game engines (Unity, Unreal) and modern backend tooling (Node.js, React, Next.js). Hiring is design-heavy (18 roles) relative to engineering (14), signaling active investment in asset and character production—reinforced by internal pain-points around character pipeline optimization and improving engagement retention.

Tech Stack 61 technologies

Core StackAWS Figma Confluence SketchUp C++ Looker Workday Node.js Express.js Strapi JavaScript TypeScript React Next.js 3ds Max ZBrush Blender GCP Photoshop PowerPoint Unity Unreal Engine Perforce Maya Substance Painter Substance Designer Excel Marvelous Designer 3D-Coat Google Sheets+31 more

What Gameloft Is Building

Challenges

  • Eliminate manual processes
  • Prevent overspending
  • Budget anomaly detection
  • Scalability challenges
  • Lifetime value
  • Improving character production pipeline
  • Improving engagement and retention
  • Optimizing monetization
  • Improving compensation processes
  • Operational continuity during critical cycles

Active Projects

  • Dungeons & dragons® asphalt 8 - coin rush trailer
  • Rich media formats within combo! the gaming media network
  • Implement new workday features
  • Savings plans management
  • Workday worksheet development for audits
  • Develop global product templates
  • Cost reporting automation
  • Disney dreamlight valley
  • Eib data load testing
  • Cost allocation model design

Hiring Activity

Decelerating55 roles · 15 in 30d

Department

Design
18
Engineering
14
Product
6
Finance
5
Marketing
4
Ops
2
Sales
2
HR
1

Seniority

Mid
22
Senior
21
Lead
4
Intern
3
Junior
2
Manager
1
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About Gameloft

Gameloft is a Paris-based mobile game publisher operating across iOS, Android, and other platforms. The company maintains four primary franchises and actively develops licensed games in partnership with major entertainment properties. Beyond consumer gaming, the company operates two B2B divisions: Gameloft for Brands (branded gaming experiences) and Gameloft Business Solutions (carrier and subscription packages). The organization spans 5,001–10,000 employees across design, engineering, product, finance, marketing, operations, and sales, with active hiring across Europe (Spain, France, Ukraine, Bulgaria, Romania, Italy), Americas (Canada, United States), Asia-Pacific (Vietnam, Australia), and hiring velocity currently decelerating.

HeadquartersParis, Paris
Company Size5,001–10,000 employees
Hiring MarketsSpain, France, Ukraine, Vietnam, Italy, Bulgaria, Romania, Australia

Frequently Asked Questions

What tech stack does Gameloft use?

Game engines: Unity, Unreal Engine. 3D tools: 3ds Max, Maya, ZBrush, Blender, Substance Painter/Designer. Backend: Node.js, Express.js, React, Next.js, Strapi. Cloud: AWS, GCP. BI/analytics: Looker. Design: Figma, Photoshop. HR/Finance: Workday.

What games is Gameloft currently developing?

Active projects include Asphalt 8, Dungeons & Dragons licensed title, and Disney Dreamlight Valley. The company also operates Order & Chaos, Modern Combat, and Dungeon Hunter franchises alongside branded gaming through its B2B divisions.

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