Mobile game publisher with 1.5M daily downloads across licensed and original franchises
Gameloft operates a multi-franchise mobile gaming business at scale (1.5 million downloads daily), split between original IP (Asphalt, Order & Chaos, Modern Combat, Dungeon Hunter) and licensed partnerships (Disney, Marvel, Hasbro, Fox, Mattel, Ferrari). The tech stack is heavily 3D production–focused (3ds Max, Maya, ZBrush, Blender, Substance suite) alongside game engines (Unity, Unreal) and modern backend tooling (Node.js, React, Next.js). Hiring is design-heavy (18 roles) relative to engineering (14), signaling active investment in asset and character production—reinforced by internal pain-points around character pipeline optimization and improving engagement retention.
Gameloft is a Paris-based mobile game publisher operating across iOS, Android, and other platforms. The company maintains four primary franchises and actively develops licensed games in partnership with major entertainment properties. Beyond consumer gaming, the company operates two B2B divisions: Gameloft for Brands (branded gaming experiences) and Gameloft Business Solutions (carrier and subscription packages). The organization spans 5,001–10,000 employees across design, engineering, product, finance, marketing, operations, and sales, with active hiring across Europe (Spain, France, Ukraine, Bulgaria, Romania, Italy), Americas (Canada, United States), Asia-Pacific (Vietnam, Australia), and hiring velocity currently decelerating.
Game engines: Unity, Unreal Engine. 3D tools: 3ds Max, Maya, ZBrush, Blender, Substance Painter/Designer. Backend: Node.js, Express.js, React, Next.js, Strapi. Cloud: AWS, GCP. BI/analytics: Looker. Design: Figma, Photoshop. HR/Finance: Workday.
Active projects include Asphalt 8, Dungeons & Dragons licensed title, and Disney Dreamlight Valley. The company also operates Order & Chaos, Modern Combat, and Dungeon Hunter franchises alongside branded gaming through its B2B divisions.
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