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Company profile

FS Studio Tech Stack

3D simulation, digital twins and synthetic data for robotics and AI

Software Development Broomfield, CO 51–200 employees Founded 2011 Privately Held

FS Studio builds simulation software and immersive 3D experiences for robotics, autonomous systems and industrial devices. Its stack pairs NVIDIA Omniverse, Unreal Engine and Unity with a deep DCC toolchain (Houdini, Maya, Blender, ZBrush), and a design-dominated hiring mix confirms 3D content production is the core bottleneck. Job posts also point to a push into lunar and deep-space flight software alongside a build-out of inbound demand generation.

Tech Stack 35 technologies

Core StackWordPress Figma Google Ads Python Java C++ AWS Adobe Illustrator After Effects Adobe Premiere Pro JavaScript PHP Webflow Framer Houdini NVIDIA Omniverse Unreal Engine Unity Blender WebXR Embedded Linux Omniverse Maya 3ds Max Cinema 4D Marvelous Designer ZBrush Substance 3D Painter Photoshop LinkedIn Sales Navigator+5 more

What FS Studio Is BuildingChallenges and projects from their job posts

◆Challenges

  • Generating more qualified inbound B2B leads
  • Scaling content production
  • Maintaining high uptime and managing latency
  • Ensuring safe system execution

▲Active Projects

  • Synthetic data and robotic simulations in NVIDIA Omniverse
  • Ground and flight software for deep-space missions
  • Cloud and embedded ML autonomy systems
  • Integrating new robotic platforms
  • Improving teleoperation interfaces
  • Inbound demand systems and AI-driven content production

Hiring Activity

Accelerating15 roles · 3 in 30d

Department

Design
9
Marketing
3
Ops
2
Engineering
1

Seniority

Mid
7
Senior
5
Junior
1
Lead
1
Principal
1
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About FS Studio

FS Studio is a privately held company headquartered in Broomfield, Colorado, founded in 2011 and employing 51–200 people. It develops digital twins, robotic 3D simulation, synthetic training data for AI, and XR experiences for organizations running robots, autonomous devices, IIoT equipment and automated warehouses. Engineering work spans Python, C++, Java, embedded Linux and AWS, while the 3D pipeline runs on Omniverse, Unreal Engine, Unity and standard modeling and texturing tools. The company hires across the United States, Canada, Uruguay and Argentina.

HeadquartersBroomfield, CO
Company Size51–200 employees
Founded2011
Hiring MarketsUnited States, Uruguay, Argentina, Canada

Frequently Asked Questions

What tech stack does FS Studio use?

FS Studio uses NVIDIA Omniverse, Unreal Engine, Unity, Houdini, Maya, Blender and ZBrush for 3D work, plus Python, C++, Java, embedded Linux, WebXR and AWS for engineering.

Is FS Studio hiring?

Yes, hiring is accelerating and led by design roles, with additional marketing, operations and engineering openings across the US, Canada, Uruguay and Argentina.

What is FS Studio working on?

Current work includes synthetic data and robotic simulations in NVIDIA Omniverse, ground and flight software for lunar and deep-space missions, teleoperation interfaces, and AI-driven content production.

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How this profile is built

FS Studio's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →

This is not an official vendor or customer list. It is a technology-adoption signal inferred from public data, intended for B2B research.