echoloc

Electronic Arts (EA) Tech Stack

Global game publisher with engines, live services, and cross-platform titles

Entertainment Providers Redwood City, CA 10,001+ employees Public Company

Electronic Arts operates a diversified game publishing and development platform spanning console, mobile, and live-service titles. The tech stack reveals a dual-engine strategy (Unreal Engine + Unity) layered with proprietary infrastructure (DirectX 12, Vulkan, custom rendering tools), complemented by cloud platforms (GCP, AWS, Azure) and infrastructure-as-code adoption (Ansible, Terraform, dbt). Active hiring across engineering, design, and data—alongside documented pain points in engine performance, live-service scaling, and player retention—signals internal focus on technical depth and operational resilience as the company manages a portfolio of ongoing live titles and development cycles.

Tech Stack 200 technologies

Core StackC++ Python Docker AWS Kubernetes Go C# GitHub GitLab Jenkins Azure DevOps Java MySQL JUnit DirectX 12 Vulkan RenderDoc Razor SQL Git CI/CD GCP PowerShell Bash TeamCity Azure IntelliJ IDEA Eclipse Unreal Engine Unity+170 more
AdoptingAnsible dbt Terraform Workday AWS ARM64 OPA Kyverno+1 more

What Electronic Arts (EA) Is Building

Challenges

  • Optimizing engine performance
  • Streamlining processes
  • Improving game quality
  • Scaling live services
  • Vendor lifecycle management
  • Improving automation infrastructure
  • Improving player engagement
  • Improving system reliability
  • Player retention
  • Improving player experience

Active Projects

  • Battlefield
  • Performance optimization
  • New feature development
  • Player experience research sessions
  • Qa tool development
  • Core tools development
  • Ci/cd pipeline development
  • In-game media sponsorships implementation
  • Live service updates
  • Live service operations

Hiring Activity

Decelerating1,000 roles · 250 in 30d

Department

Engineering
397
Design
128
Product
96
Data
76
Marketing
73
Security
35
Ops
31
HR
28

Seniority

Senior
438
Mid
246
Lead
78
Junior
77
Director
71
Manager
51
Intern
19
Principal
6

Notable leadership hires: Business Strategy Director, Development Director, Technical Director, Head of Production, Tech Lead

Company intelligence

Find more companies like Electronic Arts (EA) by tech stack, pain points and active projects

Get started free

About Electronic Arts (EA)

Electronic Arts creates games and interactive entertainment for console, mobile, and PC platforms sold globally. The company operates a publishing division alongside internal development studios, supported by proprietary game engines and live-service operations infrastructure. The engineering-heavy organization is spread across 18 countries, with significant headcount in core software development, design, and product management. Active projects span new feature development, live-service updates, player experience research, and continuous performance optimization—reflecting the operational model of managing both released live titles and new development pipelines.

HeadquartersRedwood City, CA
Company Size10,001+ employees
Hiring MarketsCanada, United States, Peru, India, Romania, China, South Korea, United Kingdom

Frequently Asked Questions

What game engines does Electronic Arts use?

EA uses both Unreal Engine and Unity, alongside proprietary rendering and graphics tools (DirectX 12, Vulkan, RenderDoc) integrated into custom pipelines.

What countries does Electronic Arts hire in?

EA has active hiring across 18 countries: United States, Canada, UK, Romania, India, Peru, Colombia, Sweden, Germany, Spain, Ireland, France, Australia, Singapore, Japan, Malaysia, China, and South Korea.

What is Electronic Arts' cloud infrastructure stack?

EA operates on GCP, AWS, and Azure; recent adoption of Terraform, Ansible, and dbt indicates infrastructure-as-code maturity and analytics modernization efforts.

Similar Companies in Entertainment Providers

Other companies in the same industry, closest in size