Slot game developer building cabinet hardware, game content and iGaming ports
Bluberi builds slot games and the embedded hardware behind them, pairing Unity, C# and C++ game code with a Buildroot/Yocto Linux layer for its cabinets. The stack also spans Houdini, Maya, Blender and Embergen for art, plus OpenCV and RAG for computer-vision test automation and visual anomaly detection. Accelerating, engineering-led hiring centers on moving land-based art into iGaming under tight performance limits.
Bluberi is a privately held gaming company headquartered in Las Vegas, Nevada, founded in 1994 and employing 201–500 people. It develops slot games for casino operators, combining physical gaming hardware, game content and data-informed design. The company is extending its land-based game art to iGaming platforms alongside its embedded Linux and board support work. Teams hire across the United States, Canada and India, spanning engineering, design, operations, support and product.
Bluberi uses Unity, C#, C++ and WPF for games, Buildroot, Yocto and GRUB for embedded Linux, Houdini, Maya and Blender for art, and Jenkins, GitLab CI/CD and Azure DevOps for builds.
Yes, engineering leads Bluberi's accelerating hiring, mostly mid and senior roles, with additional openings in design, operations, support and product across the US, Canada and India.
Bluberi is developing slot games, adapting land-based game art for iGaming, building a Buildroot-based Linux distribution, and creating computer-vision automated testing for slot games.
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Bluberi's technology stack, projects, and hiring signals are inferred from public hiring and company data — career pages, public listings, and company web presence — then clustered and de-duplicated. Figures are estimates that refresh over time. Read our full methodology →
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