Bluberi develops slot machine hardware, cabinet platforms, and gaming content for casino operators. The stack—Unity, C#, C++, FMOD, After Effects, plus embedded systems tools (Buildroot, Yocto)—reflects a dual engineering effort: game engine work for visual content and low-level firmware for cabinet hardware. Active hiring skews senior (14 of 29 roles) across engineering and research, paired with a Game Studio Director leadership hire, signaling investment in proprietary game development and cabinet innovation as core competitive levers.
Notable leadership hires: Game Studio Director
Bluberi is a Las Vegas-based gaming company founded in 1994, focused on hardware platforms, engaging game content, and data-driven design for casino operators. The business spans physical slot machines and cabinets, digital game transformation, and third-party integrations with casino management systems. Current initiatives include a global compliance framework, multi-market product certification, and an online gaming roadmap—reflecting expansion beyond floor hardware into digital channels and international markets. The company operates across the United States, Canada, and the United Kingdom.
Bluberi uses Unity, C#, C++, FMOD (audio), and After Effects (asset creation), plus embedded systems tools like Buildroot and Yocto for cabinet firmware. Git and Jira manage source control and project tracking.
Key projects include digital transformation of games, online gaming roadmap expansion, slot cabinet and hardware platform development, global compliance framework, product certification for multiple markets, and third-party system integrations.
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