Behaviour Interactive operates a multi-studio network running live multiplayer games at scale, with infrastructure anchored in Unreal Engine, TypeScript/Node.js backends, and AWS/Azure cloud (Kubernetes, DynamoDB, Snowflake). The tech stack mirrors their pain points: performance optimization, high-availability multiplayer backends, and animation asset efficiency dominate engineering concerns. Hiring is accelerating across engineering (30 roles) and product (15 roles), with leadership focus on technical leads and creative directors — typical of a studio managing both live-game operations and multiple IP expansions.
Notable leadership hires: Product Director, Creative Director, Programming Technical Lead, Business Development Director, Gameplay Technical Lead
Behaviour Interactive is a self-owned gaming studio headquartered in Montreal with over 1,300 employees across five global offices (Toronto, Seattle, UK, Rotterdam). The company built its reputation on Dead by Daylight, a multiplayer survival horror game that has reached over 60 million players across console, PC, and mobile platforms. Beyond live-game operations, Behaviour generates significant revenue through work-for-hire co-development for major publishers (Microsoft, Sony, EA, Warner, Netflix, Take-Two) and is actively expanding its original IP portfolio with multiple projects in development. The studio's engineering focus is on scaling live-game infrastructure to handle millions of concurrent players while maintaining performance and reducing animation bugs—challenges reflected in active projects spanning DevOps adoption, cloud strategies, and procedural animation systems.
Unreal Engine and Unreal Engine 5, alongside Unity. Backends run on TypeScript/Node.js with cloud infrastructure on AWS (EKS, DynamoDB) and Azure (Kubernetes, AKS).
Over 60 million players have engaged with the game across multiple platforms (console, PC, mobile).
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