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Behaviour Interactive Tech Stack

Live multiplayer gaming studio managing 60M+ players across multiple franchises

Computer Games Montréal, Québec 1,001–5,000 employees Founded 1992 Self-Owned

Behaviour Interactive operates a multi-studio network running live multiplayer games at scale, with infrastructure anchored in Unreal Engine, TypeScript/Node.js backends, and AWS/Azure cloud (Kubernetes, DynamoDB, Snowflake). The tech stack mirrors their pain points: performance optimization, high-availability multiplayer backends, and animation asset efficiency dominate engineering concerns. Hiring is accelerating across engineering (30 roles) and product (15 roles), with leadership focus on technical leads and creative directors — typical of a studio managing both live-game operations and multiple IP expansions.

Tech Stack 56 technologies

Core StackTypeScript Node.js DynamoDB MongoDB MySQL React Angular C++ AWS Docker Kubernetes Terraform CloudFormation Jenkins GitLab dbt Snowflake Python Apache Airflow REST WebSocket Unreal Engine Unreal Engine 5 Azure AWS EKS Azure Kubernetes Service Azure Resource Manager TeamCity Unity SQL+26 more

What Behaviour Interactive Is Building

Challenges

  • Performance optimization
  • High-risk gameplay programming
  • Reducing animation bugs
  • Technical challenges in animation
  • Optimizing game revenue
  • High-availability multiplayer backend
  • Optimizing animation assets for performance
  • Increasing volume of data
  • Expanding number of data users
  • Scaling to millions of concurrent players

Active Projects

  • Dead by daylight
  • Main game data pipeline
  • Work-for-hire co-development projects
  • Player monetization roadmap
  • In-game sales strategy optimization
  • Transform technology to adopt devops philosophy
  • Design and maintain scalable infrastructure on aws
  • Cloud computing strategies for live game infrastructure
  • Procedural animation setup
  • Blight: survival

Hiring Activity

Accelerating80 roles · 35 in 30d

Department

Engineering
30
Product
15
Design
11
Data
7
Legal
3
Marketing
3
Sales
3
Finance
2

Seniority

Senior
52
Director
8
Principal
8
Mid
7
Intern
4

Notable leadership hires: Product Director, Creative Director, Programming Technical Lead, Business Development Director, Gameplay Technical Lead

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About Behaviour Interactive

Behaviour Interactive is a self-owned gaming studio headquartered in Montreal with over 1,300 employees across five global offices (Toronto, Seattle, UK, Rotterdam). The company built its reputation on Dead by Daylight, a multiplayer survival horror game that has reached over 60 million players across console, PC, and mobile platforms. Beyond live-game operations, Behaviour generates significant revenue through work-for-hire co-development for major publishers (Microsoft, Sony, EA, Warner, Netflix, Take-Two) and is actively expanding its original IP portfolio with multiple projects in development. The studio's engineering focus is on scaling live-game infrastructure to handle millions of concurrent players while maintaining performance and reducing animation bugs—challenges reflected in active projects spanning DevOps adoption, cloud strategies, and procedural animation systems.

HeadquartersMontréal, Québec
Company Size1,001–5,000 employees
Founded1992
Hiring MarketsCanada, United Kingdom, Netherlands

Frequently Asked Questions

What game engine does Behaviour Interactive use?

Unreal Engine and Unreal Engine 5, alongside Unity. Backends run on TypeScript/Node.js with cloud infrastructure on AWS (EKS, DynamoDB) and Azure (Kubernetes, AKS).

How many players does Dead by Daylight have?

Over 60 million players have engaged with the game across multiple platforms (console, PC, mobile).

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